view decoders/raw.c @ 562:7e08477b0fc1

MP3 decoder upgrade work. Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123. libmpg123 is a much better version of mpglib, so it should solve all the problems about MP3's not seeking, or most modern MP3's not playing at all, etc. Since you no longer have to make a tradeoff with SMPEG for features, and SMPEG is basically rotting, I removed it from the project. There is still work to be done with libmpg123...there are MMX, 3DNow, SSE, Altivec, etc decoders which we don't have enabled at the moment, and the build system could use some work to make this compile more cleanly, etc. Still: huge win.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 02:44:47 -0500
parents 2e8907ff98e9
children
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/*
 * SDL_sound -- An abstract sound format decoding API.
 * Copyright (C) 2001  Ryan C. Gordon.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * RAW decoder for SDL_sound. This is as simple as it gets.
 *
 * This driver handles raw audio data. You must, regardless of where the
 *  data is actually coming from, specify the string "RAW" in the extension
 *  parameter of Sound_NewSample() (or, alternately, open a file with the
 *  extension ".raw" in Sound_NewSampleFromFile()). The string is checked
 *  case-insensitive. We need this check, because raw data, being raw, has
 *  no headers or magic number we can use to determine if we should handle a
 *  given file, so we needed some way to have this "decoder" discriminate.
 *
 * When calling Sound_NewSample*(), you must also specify a "desired"
 *  audio format. The "actual" format will always match what you specify, so
 *  there will be no conversion overhead, but these routines need to know how
 *  to treat the bits, since it's all random garbage otherwise.
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 *  This file written by Ryan C. Gordon. (icculus@icculus.org)
 */

#if HAVE_CONFIG_H
#  include <config.h>
#endif

#ifdef SOUND_SUPPORTS_RAW

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_sound.h"

#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"

static int RAW_init(void);
static void RAW_quit(void);
static int RAW_open(Sound_Sample *sample, const char *ext);
static void RAW_close(Sound_Sample *sample);
static Uint32 RAW_read(Sound_Sample *sample);
static int RAW_rewind(Sound_Sample *sample);
static int RAW_seek(Sound_Sample *sample, Uint32 ms);

static const char *extensions_raw[] = { "RAW", NULL };
const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW =
{
    {
        extensions_raw,
        "Raw audio",
        "Ryan C. Gordon <icculus@icculus.org>",
        "http://www.icculus.org/SDL_sound/"
    },

    RAW_init,       /*   init() method */
    RAW_quit,       /*   quit() method */
    RAW_open,       /*   open() method */
    RAW_close,      /*  close() method */
    RAW_read,       /*   read() method */
    RAW_rewind,     /* rewind() method */
    RAW_seek        /*   seek() method */
};


static int RAW_init(void)
{
    return(1);  /* always succeeds. */
} /* RAW_init */


static void RAW_quit(void)
{
    /* it's a no-op. */
} /* RAW_quit */


static int RAW_open(Sound_Sample *sample, const char *ext)
{
    Sound_SampleInternal *internal = sample->opaque;
    SDL_RWops *rw = internal->rw;
    Uint32 pos, sample_rate;
  
        /*
         * We check this explicitly, since we have no other way to
         *  determine whether we should handle this data or not.
         */
    if (__Sound_strcasecmp(ext, "RAW") != 0)
        BAIL_MACRO("RAW: extension isn't explicitly \"RAW\".", 0);

        /*
         * You must also specify a desired format, so we know how to
         *  treat the bits that are otherwise binary garbage.
         */
    if ( (sample->desired.channels < 1)  ||
         (sample->desired.channels > 2)  ||
         (sample->desired.rate == 0)     ||
         (sample->desired.format == 0) )
    {
        BAIL_MACRO("RAW: invalid desired format.", 0);
    } /* if */

    SNDDBG(("RAW: Accepting data stream.\n"));

        /*
         * We never convert raw samples; what you ask for is what you get.
         */
    memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo));
    sample->flags = SOUND_SAMPLEFLAG_CANSEEK;

    if ( (pos = SDL_RWseek(internal->rw, 0, SEEK_END) ) <= 0) {
        BAIL_MACRO("RAW: cannot seek the end of the file \"RAW\".", 0);
    }
    if ( SDL_RWseek(internal->rw, 0, SEEK_SET) ) {
        BAIL_MACRO("RAW: cannot reset file \"RAW\".", 0);
    }

    sample_rate =  (sample->actual.rate * sample->actual.channels
      * ( (sample->actual.format & 0x0018) >> 3) );
    internal->total_time = ( pos ) / sample_rate * 1000;
    internal->total_time += (pos % sample_rate) * 1000 / sample_rate;

    return(1); /* we'll handle this data. */
} /* RAW_open */


static void RAW_close(Sound_Sample *sample)
{
    /* we don't allocate anything that we need to free. That's easy, eh? */
} /* RAW_close */


static Uint32 RAW_read(Sound_Sample *sample)
{
    Uint32 retval;
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;

        /*
         * We don't actually do any decoding, so we read the raw data
         *  directly into the internal buffer...
         */
    retval = SDL_RWread(internal->rw, internal->buffer,
                        1, internal->buffer_size);

        /* Make sure the read went smoothly... */
    if (retval == 0)
        sample->flags |= SOUND_SAMPLEFLAG_EOF;

    else if (retval == -1)
        sample->flags |= SOUND_SAMPLEFLAG_ERROR;

        /* (next call this EAGAIN may turn into an EOF or error.) */
    else if (retval < internal->buffer_size)
        sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;

    return(retval);
} /* RAW_read */


static int RAW_rewind(Sound_Sample *sample)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0);
    return(1);
} /* RAW_rewind */


static int RAW_seek(Sound_Sample *sample, Uint32 ms)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    int pos = (int) __Sound_convertMsToBytePos(&sample->actual, ms);
    int err = (SDL_RWseek(internal->rw, pos, SEEK_SET) != pos);
    BAIL_IF_MACRO(err, ERR_IO_ERROR, 0);
    return(1);
} /* RAW_seek */


#endif /* SOUND_SUPPORTS_RAW */


/* end of raw.c ... */