Mercurial > SDL_sound_CoreAudio
view decoders/modplug.c @ 562:7e08477b0fc1
MP3 decoder upgrade work.
Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123.
libmpg123 is a much better version of mpglib, so it should solve all the
problems about MP3's not seeking, or most modern MP3's not playing at all,
etc. Since you no longer have to make a tradeoff with SMPEG for features, and
SMPEG is basically rotting, I removed it from the project.
There is still work to be done with libmpg123...there are MMX, 3DNow, SSE,
Altivec, etc decoders which we don't have enabled at the moment, and the
build system could use some work to make this compile more cleanly, etc.
Still: huge win.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 30 Jan 2009 02:44:47 -0500 |
parents | 2e8907ff98e9 |
children | fa857159dbdf |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Module player for SDL_sound. This driver handles anything that ModPlug does. * * ModPlug can be found at http://sourceforge.net/projects/modplug-xmms * * An unofficial version of modplug with all C++ dependencies removed is also * available: http://freecraft.net/snapshots/ * (Look for something like "libmodplug-johns-*.tar.gz") * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_MODPLUG #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if SOUND_MODPLUG_IN_OWN_PATH #include "libmodplug/modplug.h" #else #include "modplug.h" #endif static int MODPLUG_init(void); static void MODPLUG_quit(void); static int MODPLUG_open(Sound_Sample *sample, const char *ext); static void MODPLUG_close(Sound_Sample *sample); static Uint32 MODPLUG_read(Sound_Sample *sample); static int MODPLUG_rewind(Sound_Sample *sample); static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms); static const char *extensions_modplug[] = { /* The XMMS plugin is apparently able to load compressed modules as * well, but libmodplug does not handle this. */ "669", /* Composer 669 / UNIS 669 module */ "AMF", /* ASYLUM Music Format / Advanced Music Format(DSM) */ "AMS", /* AMS module */ "DBM", /* DigiBooster Pro Module */ "DMF", /* DMF DELUSION DIGITAL MUSIC FILEFORMAT (X-Tracker) */ "DSM", /* DSIK Internal Format module */ "FAR", /* Farandole module */ "IT", /* Impulse Tracker IT file */ "MDL", /* DigiTracker module */ #if 0 "J2B", /* Not implemented? What is it anyway? */ #endif "MED", /* OctaMed MED file */ "MOD", /* ProTracker / NoiseTracker MOD/NST file */ "MT2", /* MadTracker 2.0 */ "MTM", /* MTM file */ "OKT", /* Oktalyzer module */ "PTM", /* PTM PolyTracker module */ "PSM", /* PSM module */ "S3M", /* ScreamTracker file */ "STM", /* ST 2.xx */ "ULT", "UMX", "XM", /* FastTracker II */ NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG = { { extensions_modplug, "Play modules through ModPlug", "Torbjörn Andersson <d91tan@Update.UU.SE>", "http://modplug-xmms.sourceforge.net/" }, MODPLUG_init, /* init() method */ MODPLUG_quit, /* quit() method */ MODPLUG_open, /* open() method */ MODPLUG_close, /* close() method */ MODPLUG_read, /* read() method */ MODPLUG_rewind, /* rewind() method */ MODPLUG_seek /* seek() method */ }; static ModPlug_Settings settings; static Sound_AudioInfo current_audioinfo; static unsigned int total_mods_decoding = 0; static SDL_mutex *modplug_mutex = NULL; static int MODPLUG_init(void) { assert(modplug_mutex == NULL); /* * The settings will require some experimenting. I've borrowed some * of them from the XMMS ModPlug plugin. */ settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING; #ifndef _WIN32_WCE settings.mFlags |= MODPLUG_ENABLE_NOISE_REDUCTION | MODPLUG_ENABLE_REVERB | MODPLUG_ENABLE_MEGABASS | MODPLUG_ENABLE_SURROUND; settings.mReverbDepth = 30; settings.mReverbDelay = 100; settings.mBassAmount = 40; settings.mBassRange = 30; settings.mSurroundDepth = 20; settings.mSurroundDelay = 20; #endif settings.mChannels = 2; settings.mBits = 16; settings.mFrequency = 44100; settings.mResamplingMode = MODPLUG_RESAMPLE_FIR; settings.mLoopCount = 0; current_audioinfo.channels = 2; current_audioinfo.rate = 44100; current_audioinfo.format = AUDIO_S16SYS; total_mods_decoding = 0; modplug_mutex = SDL_CreateMutex(); ModPlug_SetSettings(&settings); return(1); /* success. */ } /* MODPLUG_init */ static void MODPLUG_quit(void) { assert(total_mods_decoding == 0); if (modplug_mutex != NULL) { SDL_DestroyMutex(modplug_mutex); modplug_mutex = NULL; } /* if */ } /* MODPLUG_quit */ /* * Most MOD files I've seen have tended to be a few hundred KB, even if some * of them were much smaller than that. */ #define CHUNK_SIZE 65536 static int MODPLUG_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module; Uint8 *data; size_t size; Uint32 retval; int has_extension = 0; int i; /* * Apparently ModPlug's loaders are too forgiving. They gladly accept * streams that they shouldn't. For now, rely on file extension instead. */ for (i = 0; extensions_modplug[i] != NULL; i++) { if (__Sound_strcasecmp(ext, extensions_modplug[i]) == 0) { has_extension = 1; break; } /* if */ } /* for */ if (!has_extension) { SNDDBG(("MODPLUG: Unrecognized file type: %s\n", ext)); BAIL_MACRO("MODPLUG: Not a module file.", 0); } /* if */ /* * ModPlug needs the entire stream in one big chunk. I don't like it, * but I don't think there's any way around it. */ data = (Uint8 *) malloc(CHUNK_SIZE); BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); size = 0; do { retval = SDL_RWread(internal->rw, &data[size], 1, CHUNK_SIZE); size += retval; if (retval == CHUNK_SIZE) { data = (Uint8 *) realloc(data, size + CHUNK_SIZE); BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); } /* if */ } while (retval > 0); /* * It's only safe to change these settings when there're * no other mods being decoded... */ if (modplug_mutex != NULL) SDL_LockMutex(modplug_mutex); if (total_mods_decoding > 0) { /* other mods decoding: use the same settings they are. */ memcpy(&sample->actual, ¤t_audioinfo, sizeof (Sound_AudioInfo)); } /* if */ else { /* no other mods decoding: define the new ModPlug output settings. */ memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); if (sample->actual.rate == 0) sample->actual.rate = 44100; if (sample->actual.channels == 0) sample->actual.channels = 2; if (sample->actual.format == 0) sample->actual.format = AUDIO_S16SYS; memcpy(¤t_audioinfo, &sample->actual, sizeof (Sound_AudioInfo)); settings.mChannels=sample->actual.channels; settings.mFrequency=sample->actual.rate; settings.mBits = sample->actual.format & 0xFF; ModPlug_SetSettings(&settings); } /* else */ /* * The buffer may be a bit too large, but that doesn't matter. I think * it's safe to free it as soon as ModPlug_Load() is finished anyway. */ module = ModPlug_Load((void *) data, size); free(data); if (module == NULL) { if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); BAIL_MACRO("MODPLUG: Not a module file.", 0); } /* if */ total_mods_decoding++; if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); internal->total_time = ModPlug_GetLength(module); SNDDBG(("MODPLUG: [%d ms] %s\n", ModPlug_GetLength(module), ModPlug_GetName(module))); internal->decoder_private = (void *) module; sample->flags = SOUND_SAMPLEFLAG_CANSEEK; SNDDBG(("MODPLUG: Accepting data stream\n")); return(1); /* we'll handle this data. */ } /* MODPLUG_open */ static void MODPLUG_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; if (modplug_mutex != NULL) SDL_LockMutex(modplug_mutex); total_mods_decoding--; if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); ModPlug_Unload(module); } /* MODPLUG_close */ static Uint32 MODPLUG_read(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; int retval; retval = ModPlug_Read(module, internal->buffer, internal->buffer_size); if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; return(retval); } /* MODPLUG_read */ static int MODPLUG_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; ModPlug_Seek(module, 0); return(1); } /* MODPLUG_rewind */ static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; /* Assume that this will work. */ ModPlug_Seek(module, ms); return(1); } /* MODPLUG_seek */ #endif /* SOUND_SUPPORTS_MODPLUG */ /* end of modplug.c ... */