view decoders/midi.c @ 562:7e08477b0fc1

MP3 decoder upgrade work. Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123. libmpg123 is a much better version of mpglib, so it should solve all the problems about MP3's not seeking, or most modern MP3's not playing at all, etc. Since you no longer have to make a tradeoff with SMPEG for features, and SMPEG is basically rotting, I removed it from the project. There is still work to be done with libmpg123...there are MMX, 3DNow, SSE, Altivec, etc decoders which we don't have enabled at the moment, and the build system could use some work to make this compile more cleanly, etc. Still: huge win.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 02:44:47 -0500
parents 2e8907ff98e9
children
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/*
 * SDL_sound -- An abstract sound format decoding API.
 * Copyright (C) 2001  Ryan C. Gordon.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * MIDI decoder for SDL_sound.
 *
 * This driver handles MIDI data through a stripped-down version of TiMidity.
 *  See the documentation in the timidity subdirectory.
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 *  This file written by Torbjörn Andersson. (d91tan@Update.UU.SE)
 */

#if HAVE_CONFIG_H
#  include <config.h>
#endif

#ifdef SOUND_SUPPORTS_MIDI

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_sound.h"

#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"

#include "timidity.h"


static int MIDI_init(void);
static void MIDI_quit(void);
static int MIDI_open(Sound_Sample *sample, const char *ext);
static void MIDI_close(Sound_Sample *sample);
static Uint32 MIDI_read(Sound_Sample *sample);
static int MIDI_rewind(Sound_Sample *sample);
static int MIDI_seek(Sound_Sample *sample, Uint32 ms);

static const char *extensions_midi[] = { "MIDI", "MID", NULL };
const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI =
{
    {
        extensions_midi,
        "MIDI decoder, using a subset of TiMidity",
        "Torbjörn Andersson <d91tan@Update.UU.SE>",
        "http://www.icculus.org/SDL_sound/"
    },

    MIDI_init,       /*   init() method */
    MIDI_quit,       /*   quit() method */
    MIDI_open,       /*   open() method */
    MIDI_close,      /*  close() method */
    MIDI_read,       /*   read() method */
    MIDI_rewind,     /* rewind() method */
    MIDI_seek        /*   seek() method */
};


static int MIDI_init(void)
{
    BAIL_IF_MACRO(Timidity_Init() < 0, "MIDI: Could not initialise", 0);
    return(1);
} /* MIDI_init */


static void MIDI_quit(void)
{
    Timidity_Exit();
} /* MIDI_quit */


static int MIDI_open(Sound_Sample *sample, const char *ext)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    SDL_RWops *rw = internal->rw;
    SDL_AudioSpec spec;
    MidiSong *song;

    spec.channels = 2;
    spec.format = AUDIO_S16SYS;
    spec.freq = 44100;
    spec.samples = 4096;
    
    song = Timidity_LoadSong(rw, &spec);
    BAIL_IF_MACRO(song == NULL, "MIDI: Not a MIDI file.", 0);
    Timidity_SetVolume(song, 100);
    Timidity_Start(song);

    SNDDBG(("MIDI: Accepting data stream.\n"));

    internal->decoder_private = (void *) song;
    internal->total_time = Timidity_GetSongLength(song);

    sample->actual.channels = 2;
    sample->actual.rate = 44100;
    sample->actual.format = AUDIO_S16SYS;
    sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
    
    return(1); /* we'll handle this data. */
} /* MIDI_open */


static void MIDI_close(Sound_Sample *sample)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    MidiSong *song = (MidiSong *) internal->decoder_private;

    Timidity_FreeSong(song);
} /* MIDI_close */


static Uint32 MIDI_read(Sound_Sample *sample)
{
    Uint32 retval;
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    MidiSong *song = (MidiSong *) internal->decoder_private;

    retval = Timidity_PlaySome(song, internal->buffer, internal->buffer_size);

        /* Make sure the read went smoothly... */
    if (retval == 0)
        sample->flags |= SOUND_SAMPLEFLAG_EOF;

    else if (retval == -1)
        sample->flags |= SOUND_SAMPLEFLAG_ERROR;

        /* (next call this EAGAIN may turn into an EOF or error.) */
    else if (retval < internal->buffer_size)
        sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;

    return(retval);
} /* MIDI_read */


static int MIDI_rewind(Sound_Sample *sample)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    MidiSong *song = (MidiSong *) internal->decoder_private;
    
    Timidity_Start(song);
    return(1);
} /* MIDI_rewind */


static int MIDI_seek(Sound_Sample *sample, Uint32 ms)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    MidiSong *song = (MidiSong *) internal->decoder_private;

    Timidity_Seek(song, ms);
    return(1);
} /* MIDI_seek */

#endif /* SOUND_SUPPORTS_MIDI */


/* end of midi.c ... */