view decoders/au.c @ 562:7e08477b0fc1

MP3 decoder upgrade work. Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123. libmpg123 is a much better version of mpglib, so it should solve all the problems about MP3's not seeking, or most modern MP3's not playing at all, etc. Since you no longer have to make a tradeoff with SMPEG for features, and SMPEG is basically rotting, I removed it from the project. There is still work to be done with libmpg123...there are MMX, 3DNow, SSE, Altivec, etc decoders which we don't have enabled at the moment, and the build system could use some work to make this compile more cleanly, etc. Still: huge win.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 02:44:47 -0500
parents 2e8907ff98e9
children
line wrap: on
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/*
 * SDL_sound -- An abstract sound format decoding API.
 * Copyright (C) 2001  Ryan C. Gordon.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * Sun/NeXT .au decoder for SDL_sound.
 * Formats supported: 8 and 16 bit linear PCM, 8 bit µ-law.
 * Files without valid header are assumed to be 8 bit µ-law, 8kHz, mono.
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 *  This file written by Mattias Engdegård. (f91-men@nada.kth.se)
 */

#if HAVE_CONFIG_H
#  include <config.h>
#endif

#ifdef SOUND_SUPPORTS_AU

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_sound.h"

#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"

static int AU_init(void);
static void AU_quit(void);
static int AU_open(Sound_Sample *sample, const char *ext);
static void AU_close(Sound_Sample *sample);
static Uint32 AU_read(Sound_Sample *sample);
static int AU_rewind(Sound_Sample *sample);
static int AU_seek(Sound_Sample *sample, Uint32 ms);

/*
 * Sometimes the extension ".snd" is used for these files (mostly on the NeXT),
 * and the magic number comes from this. However it may clash with other
 * formats and is somewhat of an anachronism, so only .au is used here.
 */
static const char *extensions_au[] = { "AU", NULL };
const Sound_DecoderFunctions __Sound_DecoderFunctions_AU =
{
    {
        extensions_au,
        "Sun/NeXT audio file format",
        "Mattias Engdegård <f91-men@nada.kth.se>",
        "http://www.icculus.org/SDL_sound/"
    },

    AU_init,        /*   init() method */
    AU_quit,        /*   quit() method */
    AU_open,        /*   open() method */
    AU_close,       /*  close() method */
    AU_read,        /*   read() method */
    AU_rewind,      /* rewind() method */
    AU_seek         /*   seek() method */
};

/* no init/deinit needed */
static int AU_init(void)
{
    return(1);
} /* AU_init */

static void AU_quit(void)
{
    /* no-op. */
} /* AU_quit */

struct au_file_hdr
{
    Uint32 magic;
    Uint32 hdr_size;
    Uint32 data_size;
    Uint32 encoding;
    Uint32 sample_rate;
    Uint32 channels;
};

#define HDR_SIZE 24

enum
{
    AU_ENC_ULAW_8       = 1,        /* 8-bit ISDN µ-law */
    AU_ENC_LINEAR_8     = 2,        /* 8-bit linear PCM */
    AU_ENC_LINEAR_16    = 3,        /* 16-bit linear PCM */

    /* the rest are unsupported (I have never seen them in the wild) */
    AU_ENC_LINEAR_24    = 4,        /* 24-bit linear PCM */
    AU_ENC_LINEAR_32    = 5,        /* 32-bit linear PCM  */
    AU_ENC_FLOAT        = 6,        /* 32-bit IEEE floating point */
    AU_ENC_DOUBLE       = 7,        /* 64-bit IEEE floating point */
    /* more Sun formats, not supported either */
    AU_ENC_ADPCM_G721   = 23,
    AU_ENC_ADPCM_G722   = 24,
    AU_ENC_ADPCM_G723_3 = 25,
    AU_ENC_ADPCM_G723_5 = 26,
    AU_ENC_ALAW_8       = 27
};

struct audec
{
    Uint32 total;
    Uint32 remaining;
    Uint32 start_offset;
    int encoding;
};


/*
 * Read in the AU header from disk. This makes this process safe
 *  regardless of the processor's byte order or how the au_file_hdr
 *  structure is packed.
 */
static int read_au_header(SDL_RWops *rw, struct au_file_hdr *hdr)
{
    if (SDL_RWread(rw, &hdr->magic, sizeof (hdr->magic), 1) != 1)
        return(0);
    hdr->magic = SDL_SwapBE32(hdr->magic);

    if (SDL_RWread(rw, &hdr->hdr_size, sizeof (hdr->hdr_size), 1) != 1)
        return(0);
    hdr->hdr_size = SDL_SwapBE32(hdr->hdr_size);

    if (SDL_RWread(rw, &hdr->data_size, sizeof (hdr->data_size), 1) != 1)
        return(0);
    hdr->data_size = SDL_SwapBE32(hdr->data_size);

    if (SDL_RWread(rw, &hdr->encoding, sizeof (hdr->encoding), 1) != 1)
        return(0);
    hdr->encoding = SDL_SwapBE32(hdr->encoding);

    if (SDL_RWread(rw, &hdr->sample_rate, sizeof (hdr->sample_rate), 1) != 1)
        return(0);
    hdr->sample_rate = SDL_SwapBE32(hdr->sample_rate);

    if (SDL_RWread(rw, &hdr->channels, sizeof (hdr->channels), 1) != 1)
        return(0);
    hdr->channels = SDL_SwapBE32(hdr->channels);

    return(1);
} /* read_au_header */


#define AU_MAGIC 0x2E736E64  /* ".snd", in ASCII (bigendian number) */

static int AU_open(Sound_Sample *sample, const char *ext)
{
    Sound_SampleInternal *internal = sample->opaque;
    SDL_RWops *rw = internal->rw;
    int skip, hsize, i, bytes_per_second;
    struct au_file_hdr hdr;
    struct audec *dec;
    char c;

    /* read_au_header() will do byte order swapping. */
    BAIL_IF_MACRO(!read_au_header(rw, &hdr), "AU: bad header", 0);

    dec = malloc(sizeof *dec);
    BAIL_IF_MACRO(dec == NULL, ERR_OUT_OF_MEMORY, 0);
    internal->decoder_private = dec;

    if (hdr.magic == AU_MAGIC)
    {
        /* valid magic */
        dec->encoding = hdr.encoding;
        switch(dec->encoding)
        {
            case AU_ENC_ULAW_8:
                /* Convert 8-bit µ-law to 16-bit linear on the fly. This is
                   slightly wasteful if the audio driver must convert them
                   back, but µ-law only devices are rare (mostly _old_ Suns) */
                sample->actual.format = AUDIO_S16SYS;
                break;

            case AU_ENC_LINEAR_8:
                sample->actual.format = AUDIO_S8;
                break;

            case AU_ENC_LINEAR_16:
                sample->actual.format = AUDIO_S16MSB;
                break;

            default:
                free(dec);
                BAIL_MACRO("AU: Unsupported .au encoding", 0);
        } /* switch */

        sample->actual.rate = hdr.sample_rate;
        sample->actual.channels = hdr.channels;
        dec->remaining = hdr.data_size;
        hsize = hdr.hdr_size;

        /* skip remaining part of header (input may be unseekable) */
        for (i = HDR_SIZE; i < hsize; i++)
        {
            if (SDL_RWread(rw, &c, 1, 1) != 1)
            {
                free(dec);
                BAIL_MACRO(ERR_IO_ERROR, 0);
            } /* if */
        } /* for */
    } /* if */

    else if (__Sound_strcasecmp(ext, "au") == 0)
    {
        /*
         * A number of files in the wild have the .au extension but no valid
         * header; these are traditionally assumed to be 8kHz µ-law. Handle
         * them here only if the extension is recognized.
         */

        SNDDBG(("AU: Invalid header, assuming raw 8kHz µ-law.\n"));
        /* if seeking fails, we lose 24 samples. big deal */
        SDL_RWseek(rw, -HDR_SIZE, SEEK_CUR);
        dec->encoding = AU_ENC_ULAW_8;
        dec->remaining = (Uint32)-1; 		/* no limit */
        sample->actual.format = AUDIO_S16SYS;
        sample->actual.rate = 8000;
        sample->actual.channels = 1;
    } /* else if */

    else
    {
        free(dec);
        BAIL_MACRO("AU: Not an .AU stream.", 0);
    } /* else */    

    bytes_per_second = ( ( dec->encoding == AU_ENC_LINEAR_16 ) ? 2 : 1 )
        * sample->actual.rate * sample->actual.channels ;
    internal->total_time = ((dec->remaining == -1) ? (-1) :
                            ( ( dec->remaining / bytes_per_second ) * 1000 ) +
                            ( ( dec->remaining % bytes_per_second ) * 1000 /
                              bytes_per_second ) );

    sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
    dec->total = dec->remaining;
    dec->start_offset = SDL_RWtell(rw);

    SNDDBG(("AU: Accepting data stream.\n"));
    return(1);
} /* AU_open */


static void AU_close(Sound_Sample *sample)
{
    Sound_SampleInternal *internal = sample->opaque;
    free(internal->decoder_private);
} /* AU_close */


/* table to convert from µ-law encoding to signed 16-bit samples,
   generated by a throwaway perl script */
static Sint16 ulaw_to_linear[256] = {
    -32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956,
    -23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764,
    -15996,-15484,-14972,-14460,-13948,-13436,-12924,-12412,
    -11900,-11388,-10876,-10364, -9852, -9340, -8828, -8316,
     -7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140,
     -5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092,
     -3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004,
     -2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980,
     -1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436,
     -1372, -1308, -1244, -1180, -1116, -1052,  -988,  -924,
      -876,  -844,  -812,  -780,  -748,  -716,  -684,  -652,
      -620,  -588,  -556,  -524,  -492,  -460,  -428,  -396,
      -372,  -356,  -340,  -324,  -308,  -292,  -276,  -260,
      -244,  -228,  -212,  -196,  -180,  -164,  -148,  -132,
      -120,  -112,  -104,   -96,   -88,   -80,   -72,   -64,
       -56,   -48,   -40,   -32,   -24,   -16,    -8,     0,
     32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956,
     23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764,
     15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412,
     11900, 11388, 10876, 10364,  9852,  9340,  8828,  8316,
      7932,  7676,  7420,  7164,  6908,  6652,  6396,  6140,
      5884,  5628,  5372,  5116,  4860,  4604,  4348,  4092,
      3900,  3772,  3644,  3516,  3388,  3260,  3132,  3004,
      2876,  2748,  2620,  2492,  2364,  2236,  2108,  1980,
      1884,  1820,  1756,  1692,  1628,  1564,  1500,  1436,
      1372,  1308,  1244,  1180,  1116,  1052,   988,   924,
       876,   844,   812,   780,   748,   716,   684,   652,
       620,   588,   556,   524,   492,   460,   428,   396,
       372,   356,   340,   324,   308,   292,   276,   260,
       244,   228,   212,   196,   180,   164,   148,   132,
       120,   112,   104,    96,    88,    80,    72,    64,
        56,    48,    40,    32,    24,    16,     8,     0
};


static Uint32 AU_read(Sound_Sample *sample)
{
    int ret;
    Sound_SampleInternal *internal = sample->opaque;
    struct audec *dec = internal->decoder_private;
    int maxlen;
    Uint8 *buf;

    maxlen = internal->buffer_size;
    buf = internal->buffer;
    if (dec->encoding == AU_ENC_ULAW_8)
    {
        /* We read µ-law samples into the second half of the buffer, so
           we can expand them to 16-bit samples afterwards */
        maxlen >>= 1;
        buf += maxlen;
    } /* if */

    if (maxlen > dec->remaining)
        maxlen = dec->remaining;
    ret = SDL_RWread(internal->rw, buf, 1, maxlen);
    if (ret == 0)
        sample->flags |= SOUND_SAMPLEFLAG_EOF;
    else if (ret == -1)
        sample->flags |= SOUND_SAMPLEFLAG_ERROR;
    else
    {
        dec->remaining -= ret;
        if (ret < maxlen)
            sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;

        if (dec->encoding == AU_ENC_ULAW_8)
        {
            int i;
            Sint16 *dst = internal->buffer;
            for (i = 0; i < ret; i++)
                dst[i] = ulaw_to_linear[buf[i]];
            ret <<= 1;                  /* return twice as much as read */
        } /* if */
    } /* else */

    return(ret);
} /* AU_read */


static int AU_rewind(Sound_Sample *sample)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    struct audec *dec = (struct audec *) internal->decoder_private;
    int rc = SDL_RWseek(internal->rw, dec->start_offset, SEEK_SET);
    BAIL_IF_MACRO(rc != dec->start_offset, ERR_IO_ERROR, 0);
    dec->remaining = dec->total;
    return(1);
} /* AU_rewind */


static int AU_seek(Sound_Sample *sample, Uint32 ms)
{
    Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
    struct audec *dec = (struct audec *) internal->decoder_private;
    int offset = __Sound_convertMsToBytePos(&sample->actual, ms);
    int rc;
    int pos;

    if (dec->encoding == AU_ENC_ULAW_8)
        offset >>= 1;  /* halve the byte offset for compression. */

    pos = (int) (dec->start_offset + offset);
    rc = SDL_RWseek(internal->rw, pos, SEEK_SET);
    BAIL_IF_MACRO(rc != pos, ERR_IO_ERROR, 0);
    dec->remaining = dec->total - offset;
    return(1);
} /* AU_seek */

#endif /* SOUND_SUPPORTS_AU */