view playsound/playsound.c @ 61:7d3a6ea7f1f0

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 24 Sep 2001 15:31:03 +0000
parents 4a51162099e0
children 7505dcf8d3b7
line wrap: on
line source

/*
 * SDL_sound -- An abstract sound format decoding API.
 * Copyright (C) 2001  Ryan C. Gordon.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/**
 * This is a quick and dirty test of SDL_sound.
 *
 * Please see the file LICENSE in the source's root directory.
 *
 *  This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
 */

#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "SDL.h"
#include "SDL_sound.h"

#define PLAYSOUND_VER_MAJOR  0
#define PLAYSOUND_VER_MINOR  1
#define PLAYSOUND_VER_PATCH  1


static void output_versions(const char *argv0)
{
    Sound_Version compiled;
    Sound_Version linked;
    SDL_version sdl_compiled;
    const SDL_version *sdl_linked;

    SOUND_VERSION(&compiled);
    Sound_GetLinkedVersion(&linked);
    SDL_VERSION(&sdl_compiled);
    sdl_linked = SDL_Linked_Version();

    fprintf(stderr,
            "%s version %d.%d.%d.\n"
            " Compiled against SDL_sound version %d.%d.%d,\n"
            " and linked against %d.%d.%d.\n"
            " Compiled against SDL version %d.%d.%d,\n"
            " and linked against %d.%d.%d.\n\n",
             argv0,
             PLAYSOUND_VER_MAJOR, PLAYSOUND_VER_MINOR, PLAYSOUND_VER_PATCH,
             compiled.major, compiled.minor, compiled.patch,
             linked.major, linked.minor, linked.patch,
             sdl_compiled.major, sdl_compiled.minor, sdl_compiled.patch,
             sdl_linked->major, sdl_linked->minor, sdl_linked->patch);
} /* output_versions */


static void output_decoders(void)
{
    const Sound_DecoderInfo **rc = Sound_AvailableDecoders();
    const Sound_DecoderInfo **i;

    fprintf(stderr, "Supported sound formats:\n");
    if (rc == NULL)
        fprintf(stderr, " * Apparently, NONE!\n");
    else
    {
        for (i = rc; *i != NULL; i++)
        {
            fprintf(stderr, " * %s: %s\n    Written by %s.\n    %s\n",
                    (*i)->extension, (*i)->description,
                    (*i)->author, (*i)->url);
        } /* for */
    } /* else */

    fprintf(stderr, "\n");
} /* output_decoders */


static volatile int done_flag = 0;

static void audio_callback(void *userdata, Uint8 *stream, int len)
{
    static Uint8 overflow[16384]; /* this is a hack. */
    static Uint32 overflowBytes = 0;
    Sound_Sample *sample = *((Sound_Sample **) userdata);
    Uint32 bw = 0; /* bytes written to stream*/
    Uint32 rc;  /* return code */

    if (overflowBytes > 0)
    {
        bw = (overflowBytes < len) ? overflowBytes : len;
        memcpy(stream, overflow, bw);
        overflowBytes -= bw;
    } /* if */

    while ((bw < len) && (!done_flag))
    {
        rc = Sound_Decode(sample);
        if (rc > 0)
        {
            if (bw + rc > len)
            {
                overflowBytes = (bw + rc) - len;
                memcpy(overflow,
                       ((Uint8 *) sample->buffer) + (rc - overflowBytes),
                       overflowBytes);
                rc -= overflowBytes;
            } /* if */

            memcpy(stream + bw, sample->buffer, rc);
            bw += rc;
        } /* if */

        if (sample->flags & SOUND_SAMPLEFLAG_EOF)
            done_flag = 1;

        else if (sample->flags & SOUND_SAMPLEFLAG_ERROR)
        {
            fprintf(stderr, "Error condition in decoding!\n"
                            "  problem: [%s].\n", Sound_GetError());
            done_flag = 1;
        } /* else if */
    } /* while */

    assert(bw <= len);

    if (bw < len)
        memset(stream + bw, '\0', len - bw);
} /* audio_callback */


static void output_usage(const char *argv0)
{
    fprintf(stderr, "USAGE: %s <soundFile1> [soundFile2] ... [soundFileN]\n",
            argv0);
} /* output_usage */


int main(int argc, char **argv)
{
    Sound_AudioInfo sound_desired;
    SDL_AudioSpec sdl_desired;
    Sound_Sample *sample;
    int i;

    if (argc < 2)
    {
        output_usage(argv[0]);
        return(42);
    } /* if */

    for (i = 0; i < argc; i++)
    {
        if (strncmp(argv[i], "--", 2) != 0)
            continue;

        if ( (strcmp(argv[i], "--version") == 0) ||
             (strcmp(argv[i], "--help") == 0 ) )
        {
            output_versions(argv[0]);
            output_usage(argv[0]);
        } /* if */

        else if (strcmp(argv[i], "--decoders") == 0)
        {
            if (!Sound_Init())
            {
                fprintf(stderr, "Sound_Init() failed!\n"
                                "  reason: [%s].\n", Sound_GetError());
                SDL_Quit();
                return(42);
            } /* if */

            output_decoders();
            Sound_Quit();
            return(0);
        } /* else if */

        else
        {
            fprintf(stderr, "unknown option: \"%s\"\n", argv[i]);
            return(42);
        } /* else */
    } /* for */

    if (SDL_Init(SDL_INIT_AUDIO) == -1)
    {
        fprintf(stderr, "SDL_Init(SDL_INIT_AUDIO) failed!\n"
                        "  reason: [%s].\n", SDL_GetError());
        return(42);
    } /* if */

    if (!Sound_Init())
    {
        fprintf(stderr, "Sound_Init() failed!\n"
                        "  reason: [%s].\n", Sound_GetError());
        SDL_Quit();
        return(42);
    } /* if */

    sound_desired.rate = 44100;
    sound_desired.channels = 2;
    sound_desired.format = AUDIO_S16SYS;

	sdl_desired.freq = 44100;
	sdl_desired.format = AUDIO_S16SYS;
	sdl_desired.channels = 2;
	sdl_desired.samples = 4096;
	sdl_desired.callback = audio_callback;
	sdl_desired.userdata = &sample;

	if ( SDL_OpenAudio(&sdl_desired, NULL) < 0 )
    {
        fprintf(stderr, "Couldn't open audio device!\n"
                        "  reason: [%s].\n", SDL_GetError());
        Sound_Quit();
        SDL_Quit();
        return(42);
    } /* if */

    for (i = 1; i < argc; i++)
    {
        if (strncmp(argv[i], "--", 2) == 0)
            continue;

        printf("Now playing [%s]...\n", argv[i]);

        sample = Sound_NewSampleFromFile(argv[i], &sound_desired, 4096 * 4);
        if (!sample)
        {
            fprintf(stderr, "Couldn't load \"%s\"!\n"
                            "  reason: [%s].\n", argv[i], Sound_GetError());
            continue;
        } /* if */

        done_flag = 0;
        SDL_PauseAudio(0);
        while (!done_flag)
            SDL_Delay(10);
        SDL_PauseAudio(1);

        Sound_FreeSample(sample);
    } /* for */

    Sound_Quit();
    SDL_Quit();
    return(0);
} /* main */

/* end of playsound.c ... */