Mercurial > SDL_sound_CoreAudio
view Makefile @ 67:78da63951b29
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 25 Sep 2001 01:47:42 +0000 |
parents | c3a7d81a7b03 |
children |
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#-----------------------------------------------------------------------------# # SDL_sound -- An abstract sound format decoding API. # Copyright (C) 2001 Ryan C. Gordon. # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # (Please see the file LICENSE in the source's root directory.) # # This file written by Ryan C. Gordon. #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# # Makefile for building SDL_sound on Unix-like systems. Follow the # instructions for editing this file, then run "make" on the command line. #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# # Set to your liking. #-----------------------------------------------------------------------------# CC = gcc LINKER = gcc #-----------------------------------------------------------------------------# # If this makefile fails to detect Cygwin correctly, or you want to force # the build process's behaviour, set it to "true" or "false" (w/o quotes). #-----------------------------------------------------------------------------# #cygwin := true #cygwin := false cygwin := autodetect #-----------------------------------------------------------------------------# # You only need to set SDL_INC_DIR and SDL_LIB_DIR if you are using cygwin. # SDL_INC_DIR is where SDL.h and associated headers can be found, and # SDL_LIB_DIR is where SDL.lib and SDL.dll are located. These may be set as # environment variables, if you'd prefer to not hack the Makefile. # # examples: # SDL_INC_DIR := C:/2/SDL-1.1.8/include # SDL_LIB_DIR := C:/2/SDL-1.1.8/lib #-----------------------------------------------------------------------------# ifeq ($(strip $(SDL_INC_DIR)),) SDL_INC_DIR := please_set_me_cygwin_users endif ifeq ($(strip $(SDL_LIB_DIR)),) SDL_LIB_DIR := please_set_me_cygwin_users endif #-----------------------------------------------------------------------------# # Set this to true if you want to create a debug build. # (for generating debugging symbols, disabling optimizations, etc.) #-----------------------------------------------------------------------------# #debugging := false debugging := true #-----------------------------------------------------------------------------# # Set this to true if you want debugging output. This does a LOT of # chattering to stdout, and can be used with out without the (debugging) # option above. You do NOT want this in a release build! #-----------------------------------------------------------------------------# #debugging_chatter := false debugging_chatter := true #-----------------------------------------------------------------------------# # Set the decoder types you'd like to support. # Note that various decoders may need external libraries. #-----------------------------------------------------------------------------# use_decoder_raw := true use_decoder_mp3 := true use_decoder_mod := true use_decoder_voc := true use_decoder_wav := true use_decoder_aiff := true use_decoder_ogg := true #-----------------------------------------------------------------------------# # If use_decoder_mod is set to true, and libmikmod is in a nonstandard place, # note that here. It's usually safe to leave these commented if you installed # MikMod from a package like an RPM, or from source with the defaults. #-----------------------------------------------------------------------------# #INCPATH_MOD := -I/usr/local/include #LIBPATH_MOD := -L/usr/local/lib #-----------------------------------------------------------------------------# # If use_decoder_ogg is set to true, and libvorbis and libvorbisfile are # in a nonstandard place, set them here. It's usually safe to leave these # commented if you installed Ogg Vorbis from a package like an RPM, or from # source with the defaults. #-----------------------------------------------------------------------------# #INCPATH_OGG := -I/usr/local/include #LIBPATH_OGG := -L/usr/local/lib #-----------------------------------------------------------------------------# # Set to "true" if you'd like to build a DLL. Set to "false" otherwise. #-----------------------------------------------------------------------------# #build_dll := false build_dll := true #-----------------------------------------------------------------------------# # Set one of the below. Currently, none of these are used. #-----------------------------------------------------------------------------# #use_asm = -DUSE_I386_ASM use_asm = -DUSE_PORTABLE_C #-----------------------------------------------------------------------------# # Set this to where you want SDL_sound installed. It will put the # files in $(install_prefix)/bin, $(install_prefix)/lib, and # $(install_prefix)/include ... #-----------------------------------------------------------------------------# install_prefix := /usr/local #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# # Everything below this line is probably okay. #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# #-----------------------------------------------------------------------------# # CygWin autodetect. #-----------------------------------------------------------------------------# ifeq ($(strip $(cygwin)),autodetect) ifneq ($(strip $(shell gcc -v 2>&1 |grep "cygwin")),) cygwin := true else cygwin := false endif endif #-----------------------------------------------------------------------------# # Platform-specific binary stuff. #-----------------------------------------------------------------------------# ifeq ($(strip $(cygwin)),true) ifeq ($(strip $(SDL_INC_DIR)),please_set_me_cygwin_users) $(error Cygwin users need to set the SDL_INC_DIR envr var.) else SDL_CFLAGS := -I$(SDL_INC_DIR) endif ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users) $(error Cygwin users need to set the SDL_LIB_DIR envr var.) else SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL endif # !!! FIXME build_dll := false # !!! FIXME ASM = nasmw EXE_EXT = .exe DLL_EXT = .dll STATICLIB_EXT = .a ASMOBJFMT = win32 ASMDEFS = -dC_IDENTIFIERS_UNDERSCORED CFLAGS += -DC_IDENTIFIERS_UNDERSCORED else ASM = nasm EXE_EXT = DLL_EXT = .so STATICLIB_EXT = .a ASMOBJFMT = elf SDL_CFLAGS := $(shell sdl-config --cflags) SDL_LDFLAGS := $(shell sdl-config --libs) endif CFLAGS += $(SDL_CFLAGS) LDFLAGS += $(SDL_LDFLAGS) ifeq ($(strip $(build_dll)),true) LIB_EXT := $(DLL_EXT) SHAREDFLAGS += -shared else LIB_EXT := $(STATICLIB_EXT) endif #-----------------------------------------------------------------------------# # Version crapola. #-----------------------------------------------------------------------------# VERMAJOR := $(shell grep "define SOUND_VER_MAJOR" SDL_sound.h | sed "s/\#define SOUND_VER_MAJOR //") VERMINOR := $(shell grep "define SOUND_VER_MINOR" SDL_sound.h | sed "s/\#define SOUND_VER_MINOR //") VERPATCH := $(shell grep "define SOUND_VER_PATCH" SDL_sound.h | sed "s/\#define SOUND_VER_PATCH //") VERMAJOR := $(strip $(VERMAJOR)) VERMINOR := $(strip $(VERMINOR)) VERPATCH := $(strip $(VERPATCH)) VERFULL := $(VERMAJOR).$(VERMINOR).$(VERPATCH) #-----------------------------------------------------------------------------# # General compiler, assembler, and linker flags. #-----------------------------------------------------------------------------# BINDIR := bin SRCDIR := . CFLAGS := -I$(SRCDIR) $(CFLAGS) CFLAGS += $(use_asm) -D_REENTRANT -fsigned-char -DPLATFORM_UNIX CFLAGS += -Wall -Werror -fno-exceptions -fno-rtti -ansi LDFLAGS += -lm ifeq ($(strip $(debugging)),true) CFLAGS += -DDEBUG -g -fno-omit-frame-pointer LDFLAGS += -g -fno-omit-frame-pointer else CFLAGS += -DNDEBUG -O2 -fomit-frame-pointer LDFLAGS += -O2 -fomit-frame-pointer endif ifeq ($(strip $(debugging_chatter)),true) CFLAGS += -DDEBUG_CHATTER endif ASMFLAGS := -f $(ASMOBJFMT) $(ASMDEFS) #-----------------------------------------------------------------------------# # Source and target names. #-----------------------------------------------------------------------------# PUREBASELIBNAME := SDL_sound ifeq ($(strip $(cygwin)),true) BASELIBNAME := $(strip $(PUREBASELIBNAME)) else BASELIBNAME := lib$(strip $(PUREBASELIBNAME)) endif MAINLIB := $(BINDIR)/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)) PLAYSOUNDSRCS := test/playsound.c MAINSRCS := SDL_sound.c need_extra_rwops := false ifeq ($(strip $(use_decoder_raw)),true) MAINSRCS += decoders/raw.c CFLAGS += -DSOUND_SUPPORTS_RAW endif ifeq ($(strip $(use_decoder_mp3)),true) MAINSRCS += decoders/mp3.c need_extra_rwops := true CFLAGS += -DSOUND_SUPPORTS_MP3 $(shell smpeg-config --cflags) LDFLAGS += $(shell smpeg-config --libs) endif ifeq ($(strip $(use_decoder_mod)),true) MAINSRCS += decoders/mod.c CFLAGS += -DSOUND_SUPPORTS_MOD LDFLAGS += -lmikmod endif ifeq ($(strip $(use_decoder_voc)),true) MAINSRCS += decoders/voc.c CFLAGS += -DSOUND_SUPPORTS_VOC endif ifeq ($(strip $(use_decoder_wav)),true) MAINSRCS += decoders/wav.c CFLAGS += -DSOUND_SUPPORTS_WAV endif ifeq ($(strip $(use_decoder_aiff)),true) MAINSRCS += decoders/aiff.c CFLAGS += -DSOUND_SUPPORTS_AIFF endif ifeq ($(strip $(use_decoder_ogg)),true) MAINSRCS += decoders/ogg.c CFLAGS += -DSOUND_SUPPORTS_OGG $(INCPATH_OGG) LDFLAGS += $(LIBPATH_OGG) -lvorbisfile -lvorbis endif ifeq ($(strip $(need_extra_rwops)),true) MAINSRCS += extra_rwops.c endif #ifeq ($(strip $(cygwin)),true) # MAINSRCS += platform/win32.c # CFLAGS += -DWIN32 #else # MAINSRCS += platform/unix.c #endif PLAYSOUNDEXE := $(BINDIR)/playsound$(EXE_EXT) # Rule for getting list of objects from source MAINOBJS1 := $(MAINSRCS:.c=.o) MAINOBJS2 := $(MAINOBJS1:.cpp=.o) MAINOBJS3 := $(MAINOBJS2:.asm=.o) MAINOBJS := $(foreach f,$(MAINOBJS3),$(BINDIR)/$(f)) MAINSRCS := $(foreach f,$(MAINSRCS),$(SRCDIR)/$(f)) PLAYSOUNDOBJS1 := $(PLAYSOUNDSRCS:.c=.o) PLAYSOUNDOBJS2 := $(PLAYSOUNDOBJS1:.cpp=.o) PLAYSOUNDOBJS3 := $(PLAYSOUNDOBJS2:.asm=.o) PLAYSOUNDOBJS := $(foreach f,$(PLAYSOUNDOBJS3),$(BINDIR)/$(f)) PLAYSOUNDSRCS := $(foreach f,$(PLAYSOUNDSRCS),$(SRCDIR)/$(f)) CLEANUP = $(wildcard *.exe) $(wildcard *.obj) \ $(wildcard $(BINDIR)/*.exe) $(wildcard $(BINDIR)/*.obj) \ $(wildcard *~) $(wildcard *.err) \ $(wildcard .\#*) core #-----------------------------------------------------------------------------# # Rules. #-----------------------------------------------------------------------------# # Rules for turning source files into .o files $(BINDIR)/%.o: $(SRCDIR)/%.cpp $(CC) -c -o $@ $< $(CFLAGS) $(BINDIR)/%.o: $(SRCDIR)/%.c $(CC) -c -o $@ $< $(CFLAGS) $(BINDIR)/%.o: $(SRCDIR)/%.asm $(ASM) $(ASMFLAGS) -o $@ $< .PHONY: all clean distclean listobjs install showcfg showflags all: $(BINDIR) $(EXTRABUILD) $(MAINLIB) $(PLAYSOUNDEXE) $(MAINLIB) : $(BINDIR) $(MAINOBJS) $(LINKER) -o $(MAINLIB) $(SHAREDFLAGS) $(MAINOBJS) $(LDFLAGS) $(PLAYSOUNDEXE) : $(MAINLIB) $(PLAYSOUNDOBJS) $(LINKER) -o $(PLAYSOUNDEXE) $(PLAYSOUNDOBJS) -L$(BINDIR) -l$(strip $(PUREBASELIBNAME)) $(LDFLAGS) install: all rm -f $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERMAJOR)).$(strip $(VERMINOR)).* mkdir -p $(install_prefix)/bin mkdir -p $(install_prefix)/lib mkdir -p $(install_prefix)/include cp $(SRCDIR)/SDL_sound.h $(install_prefix)/include cp $(PLAYSOUNDEXE) $(install_prefix)/bin rm -f $(install_prefix)/bin/test_sdlsound$(strip $(EXE_EXT)) # this line can be removed later. ifeq ($(strip $(cygwin)),true) cp $(MAINLIB) $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)) else cp $(MAINLIB) $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERFULL)) ln -sf $(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERFULL)) $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)) ln -sf $(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERFULL)) $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERMAJOR)) chmod 0755 $(install_prefix)/lib/$(strip $(BASELIBNAME))$(strip $(LIB_EXT)).$(strip $(VERFULL)) chmod 0644 $(install_prefix)/include/SDL_sound.h endif $(BINDIR): mkdir -p $(BINDIR) mkdir -p $(BINDIR)/decoders mkdir -p $(BINDIR)/platform mkdir -p $(BINDIR)/test distclean: clean clean: rm -f $(CLEANUP) rm -rf $(BINDIR) listobjs: @echo SOURCES: @echo $(MAINSRCS) @echo @echo OBJECTS: @echo $(MAINOBJS) @echo @echo BINARIES: @echo $(MAINLIB) showcfg: @echo "Compiler : $(CC)" @echo "Using CygWin : $(cygwin)" @echo "Debugging : $(debugging)" @echo "Debugging chatter : $(debugging_chatter)" @echo "ASM flag : $(use_asm)" @echo "SDL_sound version : $(VERFULL)" @echo "Building DLLs : $(build_dll)" @echo "Install prefix : $(install_prefix)" @echo "Supports .WAV : $(use_decoder_wav)" @echo "Supports .AIFF : $(use_decoder_aiff)" @echo "Supports .RAW : $(use_decoder_raw)" @echo "Supports .MP3 : $(use_decoder_mp3)" @echo "Supports .MOD : $(use_decoder_mod)" @echo "Supports .VOC : $(use_decoder_voc)" @echo "Supports .OGG : $(use_decoder_ogg)" showflags: @echo 'CFLAGS : $(CFLAGS)' @echo 'LDFLAGS : $(LDFLAGS)' #-----------------------------------------------------------------------------# # This section is pretty much just for Ryan's use to make distributions. # You Probably Should Not Touch. #-----------------------------------------------------------------------------# # These are the files needed in a binary distribution, regardless of what # platform is being used. BINSCOMMON := LICENSE CHANGELOG SDL_sound.h .PHONY: package msbins win32bins nocygwin package: clean cd .. ; mv SDL_sound SDL_sound-$(VERFULL) ; tar -cyvvf ./SDL_sound-$(VERFULL).tar.bz2 --exclude="*CVS*" SDL_sound-$(VERFULL) ; mv SDL_sound-$(VERFULL) SDL_sound ifeq ($(strip $(cygwin)),true) msbins: win32bins win32bins: clean all cp $(SDL_LIB_DIR)/SDL.dll . echo -e "\r\n\r\n\r\nHEY YOU.\r\n\r\n\r\nTake a look at README-win32bins.txt FIRST.\r\n\r\n\r\n--ryan. (icculus@clutteredmind.org)\r\n\r\n" |zip -9rz ../SDL_sound-win32bins-$(shell date +%m%d%Y).zip $(MAINLIB) SDL.dll $(EXTRAPACKAGELIBS) README-win32bins.txt else msbins: nocygwin win32bins: nocygwin nocygwin: @echo This must be done on a Windows box in the Cygwin environment. endif #-----------------------------------------------------------------------------# # That's all, folks. #-----------------------------------------------------------------------------# # end of Makefile ...