Mercurial > SDL_sound_CoreAudio
view TODO @ 172:705dcbf94639
Sound_DecodeAll() is now more robust.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 01 Dec 2001 01:12:58 +0000 |
parents | a1255c02bab1 |
children | bded4e43ae73 |
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General stuff TODO: - Verify portability to various Unixes (BSD, etc) - Port to Win32. - Port to BeOS. - Port to MacOS Classic. - Port to MacOS X. - Allow a decoder to register multiple file extensions. - Man pages for the API. More immediate: - Write a decent README. - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). - Change SMPEG's URL to point to lokigames.com. - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. - SMPEG only works after calling SDL_OpenAudio(). Why? - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. Decoders to implement: - .MID - .CDA (Does this need specific decoding? Or is a RWops needed?) - .AU - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) - ...and more... Ongoing: - look for "FIXME"s in the code. /* end of TODO ... */