Mercurial > SDL_sound_CoreAudio
view CHANGELOG @ 250:649a7592e1c9
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 07 Feb 2002 08:11:00 +0000 |
parents | effbf695ba58 |
children | b9e090f89ef6 |
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/* * CHANGELOG. */ 02072002 - Committed a patch Torbjörn sent in awhile ago for preventing confusion with Timidity++-specific stuff in the timidity.cfg file. 02052002 - Fixed a cleanup I broke last night. Added CWProject.sit to the EXTRA_DIST section of Makefile.am, and updated the README with MacOS (9/X) install instructions. 02042002 - Darrell Walisser submitted some cleanups and CodeWarrior project files for MacOS 9. Sweet! 01232002 - Max fixed decoders/Makefile.am to work with seperate build directories, and corrected some dates in this file. 01192002 - Torbjörn sent in patches implementing the rewind method for the rest of the decoders except shn.c, for which I added a kludged implementation. Added more info to the README. Hunted down the reason why SMPEG can't decode before calling SDL_OpenAudio(), and it can't be fixed without a change to SMPEG (not MY fault! :) ). Made ModPlug take priority over MikMod when selecting a decoder. Mutex-protected the internal samples list, and fixed some bugs in the management of that list. Changed some stuff to use uniform coding conventions. 01182002 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to playsound for testing. Rewrote the audio callback to handle looping with both predecoded and streamed samples. Most of the decoders just have an assert(0) in their internal rewinding method at this point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now. (...and skeleton.c, for what that's worth.) A few tweaks in the core API implementation to fix unlikely but possible leaks. 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked playsound to try and wait until SDL has completed playing a given sound before closing the audio device. Changed a macro in decoders/shn.c to be more uniform with the other decoders. SDL_sound error messages are now maintained on a per-thread basis, and do not interfere with SDL_[GS]etError() anymore. 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file extension handling. 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should work nicely for decoding multiple .MODs at once. Now we need to figure out what to do with two decoders that can decode the same file. For now, if you explicitly want either MikMod or ModPlug, you should explicitly enable one decoder and disable the other on the configure command line ("--enable-modplug --disable-mikmod", for example), otherwise configure will try to sort out the best one for your system. Choice is a wonderful thing. :) 01042002 - Forgot to bump playsound's version to match SDL_sound's. Fixed. Added some notes to the top of COPYING about other libraries, etc. A real MIDI decoder (using a hacked version of the hacked version of Timidity from SDL_mixer) is now in place and working well, thanks to Torbjörn. 01012002 - Happy New Year. Added some debug output to wav.c for future codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point to Loki's webpage. 12302001 - Upped version to 0.1.4. 12272001 - Added --audiobuf and --decodebuf options to playsound to make tracking down a bug in the ADPCM decoder easier (plus, it could help for benchmarking, etc later on...). Found a printf() bug in playsound (extra comma in there...). ADPCM decoder appears to be functional now. Tried to add ElectricFence support to configure.in, and failed. All this libtool/autoconf stuff makes my head hurt. 12262001 - Changed remaining references to the "LICENSE" file into "COPYING". Work progresses on the ADPCM-compressed .wav decoder. Updates to the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was badly broken. Fixed. 12162001 - FLAC decoder now checks for the magic number unless the file extension is recognized. This was changed back because searching for metadata, while probably more effective, is VERY expensive (and useless) on non-FLAC streams. 12052001 - Put our names in a "--credits" option in playsound, and put the standard GNU disclaimers in there too, for good measure. Renamed LICENSE to COPYING to match GNU standards more closely (and to end Max's torment. :) ) Tweaks to wav.c, and work on aiff.c to make it easier to support multiple audio formats (for compression handling later down the road). 11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for previous decoding failures and sets an appropriate error, handles decoders that change their buffers on the fly (such as the FLAC decoder), and deals with out-of-memory conditions more gracefully. 11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some problems with Sound_DecodeAll(). For local testing of this bug, added a --predecode command line to playsound. Minor fixes to theoretical bugs in Sound_FreeSample(). playsound no longer buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in SDL_sound.h ... 11192001 - FLAC decoder cleanups from Torbjörn. 11092001 - Torbjörn fixes playsound's audio callback after I broke it, again. A bug in configure.in was preventing SMPEG from being used unless --enable-debug was set; fixed. Changed this file to list latest changes first. Torbjörn submitted a FLAC decoder that utilizes libFLAC (http://flac.sf.net/). Cool. 11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file extensions each. Playsound has been updated to handle this. Playsound now registers a SIGINT handler, so you can skip tracks and/or abort the way that mpg123 does. 10232001 - Rewrote playsound.c's audio_callback() to no longer need the overflow buffer hack, which streamlines it a little and trims the memory requirements for playsound by about 16 kilobytes. 10172001 - Torbjörn catches a problem with the overflow buffer in playsound's audio callback. 10152001 - Torbjörn sends in a default sample format for the MIDI decoder, and the starts of the audio conversion funcitonality (ripped from SDL). Officially released 0.1.3. Added LICENSE and CHANGELOG to the distribution. (Again, from Torbjörn) added in the start of a tweaked audio converter. 10122001 - Torbjörn Andersson submitted command line enhancements to playsound, and I cleaned up the --help output. 10092001 - Patches to shn.c for Visual C compatibility. Visual C project files available from the website. Changed Corona688 to Tyler Montbriand in CREDITS. Upped version to 0.1.3. 10082001 - Restructured decoders/wav.c to allow for multiple formats, and put the start of a handler for the ADPCM format in place. 10072001 - Changed the way decoders/mod.c handles samplerate so that it should work universally. This isn't an ideal solution, but it's probably the best we can do without rewriting mikmod. Made a change to ogg.c for portability: changed an int64_t to ogg_int64_t. 10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains. 10052001 - Removed #include "SDL_endian" from aiff.c. 10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with the other decoders. 10032001 - After hours of tracking down a bogus pointer, the SHN decoder works! I can die happy. :) Max placated me with an --enable-debug option so I could stop my whining. Other autoconf goodies (such as reenabling -Werror for debug builds, etc). Torbjörn brings in a MIDI decoder, which reads from a Timidity process through a pipe. Changed playsound to open the audio device to match the properties of each sound file, which results in less conversion (and therefore, more chance of correct playback). 10022001 - Changed a comment in mod.c to not refer to "the mikmod directory" anymore. Committed Torbjörn's patch for MP3 detection. (better late than never). __Sound_strcasecmp() now handles NULL strings gracefully, fixing the crash with "playsound bootstrap". More work on the SHN decoder. 10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder. 09252001 - More autoconf work. Gave Max Horn write access to the CVS repository, so I don't drive him nuts tweaking this thing. :) Fixed a const complaint and some other stuff needed for compilation under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source in CVS, even though it isn't ready (and doesn't even compile). Do NOT enable it in your build! 09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently SMPEG mixes each chunk of decoded data with whatever is already in the buffer you give it. I hate that. I'm going to patch SMPEG to let the programmer enable and disable that behaviour in a given (SMPEG *), since it's just a CPU eater in this case. The _D(()) macro is now SNDDBG(()), since _D is taken on MacOS X's version of gcc (which was bound to happen on some platform sooner than later anyhow). Renamed test_sdlsound to playsound, and made it more robust in general: fixed potential overflow in audio_callback, made it chatter less, made it take multiple files and some other command lines. Initial autoconf support, thanks to Max Horn. 09222001 - Torbjörn Andersson strikes again, with a collection of patches. First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player based on MikMod. This inspired me to add two more methods to Sound_DecoderFunctions: init() and quit(). Third, a fix to decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 or not. I removed the multiple-streams-per-rwops code, after discussion on the mailing list. The init() and quit() methods led to the possibility that certain decoders will flag themselves as unavailable at runtime, and SDL_sound now handles this. Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on PowerPC Linux. MikMod tweaks. Changed version to 0.1.2. 09202001 - Torbjörn Andersson submitted several patches: fixed a comment in the .WAV decoder (whoops...screwed up my own search-and-replace. Hah.), made an attempt at putting multiple sound streams behind one RWops (gotta think on that one first), and, most importantly, added an AIFF decoder, which is very cool. 09192001 - Added a skeleton decoder source file. Changed voc_read() to voc_read_waveform(), so it wouldn't be confused with VOC_read(). Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but we were swapping byte order of data ourselves. Fixed). Added basic .WAV support. Fixed Makefile so that -I. is always first; otherwise, a previously installed header might get used for the compiles, which is not good. SDL_sound.h now includes SDL_endian.h, since SDL.h doesn't, for some reason. Moved version defines in SDL_sound.h to top of file so I can find them. :) Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to fix a segfault (I forgot to put a NULL terminator at the end of the available_decoders array), fixing the only bug preventing the test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis decoder. Rewrote the test program's SDL audio callback to be more robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue in the VOC decoder. 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and wrote the Reference Counting RWops wrapper. Added other little things like the _D(()) macro. Added VOC support, which went up with surprisingly little struggle, which means it MUST be leaking memory. :) 09172001 - Changed some overlooked "voice" to "sound". Implemented base API. So...tired. Everything's different. :) Also put in a RAW decoder and a simple test program. 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". --ryan. (icculus@clutteredmind.org) /* end of CHANGELOG ... */