Mercurial > SDL_sound_CoreAudio
view CHANGELOG @ 66:54e10585e0cf
Changed AC_INIT() to look for SDL_sound.c, not COPYING, since I'm keeping
the filename as LICENSE, and "SDL_sound.c" is less generic.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 25 Sep 2001 01:30:14 +0000 |
parents | 7d3a6ea7f1f0 |
children | 78da63951b29 |
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/* * CHANGELOG. */ 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. 09172001 - Changed some overlooked "voice" to "sound". Implemented base API. So...tired. Everything's different. :) Also put in a RAW decoder and a simple test program. 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and wrote the Reference Counting RWops wrapper. Added other little things like the _D(()) macro. Added VOC support, which went up with surprisingly little struggle, which means it MUST be leaking memory. :) 09192001 - Added a skeleton decoder source file. Changed voc_read() to voc_read_waveform(), so it wouldn't be confused with VOC_read(). Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but we were swapping byte order of data ourselves. Fixed). Added basic .WAV support. Fixed Makefile so that -I. is always first; otherwise, a previously installed header might get used for the compiles, which is not good. SDL_sound.h now includes SDL_endian.h, since SDL.h doesn't, for some reason. Moved version defines in SDL_sound.h to top of file so I can find them. :) Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to fix a segfault (I forgot to put a NULL terminator at the end of the available_decoders array), fixing the only bug preventing the test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis decoder. Rewrote the test program's SDL audio callback to be more robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue in the VOC decoder. 09202001 - Torbjörn Andersson submitted several patches: fixed a comment in the .WAV decoder (whoops...screwed up my own search-and-replace. Hah.), made an attempt at putting multiple sound streams behind one RWops (gotta think on that one first), and, most importantly, added an AIFF decoder, which is very cool. 09222001 - Torbjörn Andersson strikes again, with a collection of patches. First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player based on MikMod. This inspired me to add two more methods to Sound_DecoderFunctions: init() and quit(). Third, a fix to decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 or not. I removed the multiple-streams-per-rwops code, after discussion on the mailing list. The init() and quit() methods led to the possibility that certain decoders will flag themselves as unavailable at runtime, and SDL_sound now handles this. Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on PowerPC Linux. MikMod tweaks. Changed version to 0.1.2. 09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently SMPEG mixes each chunk of decoded data with whatever is already in the buffer you give it. I hate that. I'm going to patch SMPEG to let the programmer enable and disable that behaviour in a given (SMPEG *), since it's just a CPU eater in this case. The _D(()) macro is now SNDDBG(()), since _D is taken on MacOS X's version of gcc (which was bound to happen on some platform sooner than later anyhow). Renamed test_sdlsound to playsound, and made it more robust in general: fixed potential overflow in audio_callback, made it chatter less, made it take multiple files and some other command lines. --ryan. (icculus@clutteredmind.org) /* end of CHANGELOG ... */