Mercurial > SDL_sound_CoreAudio
view decoders/raw.c @ 6:3f214fe4a82f
Added debugging_chatter flag, and VOC and MP3 decoders.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 18 Sep 2001 10:51:18 +0000 |
parents | 341cea3e13c6 |
children | 29313c20963d |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * RAW decoder for SDL_sound. This is as simple as it gets. * * This driver handles raw audio data. You must, regardless of where the * data is actually coming from, specify the string "RAW" in the extension * parameter of Sound_NewSample() (or, alternately, open a file with the * extension ".raw" in Sound_NewSampleFromFile()). The string is checked * case-insensitive. We need this check, because raw data, being raw, has * no headers or magic number we can use to determine if we should handle a * given file, so we needed some way to have this "decoder" discriminate. * * When calling Sound_NewSample*(), you must also specify a "desired" * audio format. The "actual" format will always match what you specify, so * there will be no conversion overhead, but these routines need to know how * to treat the bits, since it's all random garbage otherwise. * * Please see the file LICENSE in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if (!defined SOUND_SUPPORTS_RAW) #error SOUND_SUPPORTS_RAW must be defined. #endif static int RAW_open(Sound_Sample *sample, const char *ext); static void RAW_close(Sound_Sample *sample); static int RAW_read(Sound_Sample *sample); const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW = { { "RAW", "Raw audio", "Ryan C. Gordon <icculus@clutteredmind.org>", "http://www.icculus.org/SDL_sound/" }, RAW_open, /* open() method */ RAW_close, /* close() method */ RAW_read /* read() method */ }; static int RAW_open(Sound_Sample *sample, const char *ext) { if (__Sound_strcasecmp(ext, "RAW") != 0) return(0); if ( (sample->desired.channels < 1) || (sample->desired.channels > 2) || (sample->desired.rate == 0) || (sample->desired.format == 0) ) { return(0); } /* if */ memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); sample->flags = SOUND_SAMPLEFLAG_NONE; return(1); } /* RAW_open */ static void RAW_close(Sound_Sample *sample) { /* we don't allocate anything. That's easy, eh? */ } /* RAW_close */ static int RAW_read(Sound_Sample *sample) { int retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; retval = SDL_RWread(internal->rw, internal->buffer, 1, internal->buffer_size); if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* next call this may be a EOF or error... */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; return(retval); } /* RAW_read */ /* end of raw.c ... */