Mercurial > SDL_sound_CoreAudio
view VisualC/sdl_sound_static.dsp @ 558:3b054685eac9
Tagging 1.0.2 release.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Jan 2009 17:09:03 -0500 |
parents | 72ccb2916418 |
children |
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# Microsoft Developer Studio Project File - Name="sdl_sound_static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=sdl_sound_static - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sdl_sound_static.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sdl_sound_static.mak" CFG="sdl_sound_static - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sdl_sound_static - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "sdl_sound_static - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "sdl_sound_static - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "sdl_sound_static___Win32_Release" # PROP BASE Intermediate_Dir "sdl_sound_static___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "sdl_sound_static___Win32_Debug" # PROP Intermediate_Dir "sdl_sound_static___Win32_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "sdl_sound_static - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "sdl_sound_static___Win32_Debug" # PROP BASE Intermediate_Dir "sdl_sound_static___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "sdl_sound_static___Win32_Debug" # PROP Intermediate_Dir "sdl_sound_static___Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"win32lib\sdl_sound_static_d.lib" !ENDIF # Begin Target # Name "sdl_sound_static - 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