Mercurial > SDL_sound_CoreAudio
view SDL_sound_internal.h @ 494:355129c687b7
Added playsound_simple.c, as a basic example.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 01 Oct 2005 15:38:51 +0000 |
parents | 137c0b00ea4c |
children | 2df1f5c62d38 |
line wrap: on
line source
/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Internal function/structure declaration. Do NOT include in your * application. * * Please see the file COPYING in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_ #define _INCLUDE_SDL_SOUND_INTERNAL_H_ #ifndef __SDL_SOUND_INTERNAL__ #error Do not include this header from your applications. #endif #include "SDL.h" /* SDL 1.2.4 defines this, but better safe than sorry. */ #if (!defined(__inline__)) # define __inline__ #endif #if (defined DEBUG_CHATTER) #define SNDDBG(x) printf x #else #define SNDDBG(x) #endif #if HAVE_ASSERT_H # include <assert.h> #endif #ifdef _WIN32_WCE extern char *strrchr(const char *s, int c); # ifdef NDEBUG # define assert(x) # else # define assert(x) if(!x) { fprintf(stderr,"Assertion failed in %s, line %s.\n",__FILE__,__LINE__); fclose(stderr); fclose(stdout); exit(1); } # endif #endif #if (!defined assert) /* if all else fails. */ # define assert(x) #endif /* * SDL itself only supports mono and stereo output, but hopefully we can * raise this value someday...there's probably a lot of assumptions in * SDL_sound that rely on it, though. */ #define MAX_CHANNELS 2 typedef struct __SOUND_DECODERFUNCTIONS__ { /* This is a block of info about your decoder. See SDL_sound.h. */ const Sound_DecoderInfo info; /* * This is called during the Sound_Init() function. Use this to * set up any global state that your decoder needs, such as * initializing an external library, etc. * * Return non-zero if initialization is successful, zero if there's * a fatal error. If this method fails, then this decoder is * flagged as unavailable until SDL_sound() is shut down and * reinitialized, in which case this method will be tried again. * * Note that the decoders quit() method won't be called if this * method fails, so if you can't intialize, you'll have to clean * up the half-initialized state in this method. */ int (*init)(void); /* * This is called during the Sound_Quit() function. Use this to * clean up any global state that your decoder has used during its * lifespan. */ void (*quit)(void); /* * Returns non-zero if (sample) has a valid fileformat that this * driver can handle. Zero if this driver can NOT handle the data. * * Extension, which may be NULL, is just a hint as to the form of * data that is being passed in. Most decoders should determine if * they can handle the data by the data itself, but others, like * the raw data handler, need this hint to know if they should * accept the data in the first place. * * (sample)'s (opaque) field should be cast to a Sound_SampleInternal * pointer: * * Sound_SampleInternal *internal; * internal = (Sound_SampleInternal *) sample->opaque; * * Certain fields of sample will be filled in for the decoder before * this call, and others should be filled in by the decoder. Some * fields are offlimits, and should NOT be modified. The list: * * in Sound_SampleInternal section: * Sound_Sample *next; (offlimits) * Sound_Sample *prev; (offlimits) * SDL_RWops *rw; (can use, but do NOT close it) * const Sound_DecoderFunctions *funcs; (that's this structure) * Sound_AudioCVT sdlcvt; (offlimits) * void *buffer; (offlimits until read() method) * Uint32 buffer_size; (offlimits until read() method) * void *decoder_private; (read and write access) * * in rest of Sound_Sample: * void *opaque; (this was internal section, above) * const Sound_DecoderInfo *decoder; (read only) * Sound_AudioInfo desired; (read only, usually not needed here) * Sound_AudioInfo actual; (please fill this in) * void *buffer; (offlimits) * Uint32 buffer_size; (offlimits) * Sound_SampleFlags flags; (set appropriately) */ int (*open)(Sound_Sample *sample, const char *ext); /* * Clean up. SDL_sound is done with this sample, so the decoder should * clean up any resources it allocated. Anything that wasn't * explicitly allocated by the decoder should be LEFT ALONE, since * the higher-level SDL_sound layer will clean up its own mess. */ void (*close)(Sound_Sample *sample); /* * Get more data from (sample). The decoder should get a pointer to * the internal structure... * * Sound_SampleInternal *internal; * internal = (Sound_SampleInternal *) sample->opaque; * * ...and then start decoding. Fill in up to internal->buffer_size * bytes of decoded sound in the space pointed to by * internal->buffer. The encoded data is read in from internal->rw. * Data should be decoded in the format specified during the * decoder's open() method in the sample->actual field. The * conversion to the desired format is done at a higher level. * * The return value is the number of bytes decoded into * internal->buffer, which can be no more than internal->buffer_size, * but can be less. If it is less, you should set a state flag: * * If there's just no more data (end of file, etc), then do: * sample->flags |= SOUND_SAMPLEFLAG_EOF; * * If there's an unrecoverable error, then do: * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); * sample->flags |= SOUND_SAMPLEFLAG_ERROR; * * If there's more data, but you'd have to block for considerable * amounts of time to get at it, or there's a recoverable error, * then do: * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); * sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; * * SDL_sound will not call your read() method for any samples with * SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The * SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this * method. */ Uint32 (*read)(Sound_Sample *sample); /* * Reset the decoding to the beginning of the stream. Nonzero on * success, zero on failure. * * The purpose of this method is to allow for higher efficiency than * an application could get by just recreating the sample externally; * not only do they not have to reopen the RWops, reallocate buffers, * and potentially pass the data through several rejecting decoders, * but certain decoders will not have to recreate their existing * state (search for metadata, etc) since they already know they * have a valid audio stream with a given set of characteristics. * * The decoder is responsible for calling seek() on the associated * SDL_RWops. A failing call to seek() should be the ONLY reason that * this method should ever fail! */ int (*rewind)(Sound_Sample *sample); /* * Reposition the decoding to an arbitrary point. Nonzero on * success, zero on failure. * * The purpose of this method is to allow for higher efficiency than * an application could get by just rewinding the sample and * decoding to a given point. * * The decoder is responsible for calling seek() on the associated * SDL_RWops. * * If there is an error, try to recover so that the next read will * continue as if nothing happened. */ int (*seek)(Sound_Sample *sample, Uint32 ms); } Sound_DecoderFunctions; /* A structure to hold a set of audio conversion filters and buffers */ typedef struct Sound_AudioCVT { int needed; /* Set to 1 if conversion possible */ Uint16 src_format; /* Source audio format */ Uint16 dst_format; /* Target audio format */ double rate_incr; /* Rate conversion increment */ Uint8 *buf; /* Buffer to hold entire audio data */ int len; /* Length of original audio buffer */ int len_cvt; /* Length of converted audio buffer */ int len_mult; /* buffer must be len*len_mult big */ double len_ratio; /* Given len, final size is len*len_ratio */ void (*filters[20])(struct Sound_AudioCVT *cvt, Uint16 *format); int filter_index; /* Current audio conversion function */ } Sound_AudioCVT; extern SNDDECLSPEC int Sound_BuildAudioCVT(Sound_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, Uint32 src_rate, Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate, Uint32 dst_size); extern SNDDECLSPEC int Sound_ConvertAudio(Sound_AudioCVT *cvt); typedef void (*MixFunc)(float *dst, void *src, Uint32 frames, float *gains); typedef struct __SOUND_SAMPLEINTERNAL__ { Sound_Sample *next; Sound_Sample *prev; SDL_RWops *rw; const Sound_DecoderFunctions *funcs; Sound_AudioCVT sdlcvt; void *buffer; Uint32 buffer_size; void *decoder_private; Sint32 total_time; Uint32 mix_position; MixFunc mix; } Sound_SampleInternal; /* error messages... */ #define ERR_IS_INITIALIZED "Already initialized" #define ERR_NOT_INITIALIZED "Not initialized" #define ERR_INVALID_ARGUMENT "Invalid argument" #define ERR_OUT_OF_MEMORY "Out of memory" #define ERR_NOT_SUPPORTED "Operation not supported" #define ERR_UNSUPPORTED_FORMAT "Sound format unsupported" #define ERR_NOT_A_HANDLE "Not a file handle" #define ERR_NO_SUCH_FILE "No such file" #define ERR_PAST_EOF "Past end of file" #define ERR_IO_ERROR "I/O error" #define ERR_COMPRESSION "(De)compression error" #define ERR_PREV_ERROR "Previous decoding already caused an error" #define ERR_PREV_EOF "Previous decoding already triggered EOF" #define ERR_CANNOT_SEEK "Sample is not seekable" /* * Call this to set the message returned by Sound_GetError(). * Please only use the ERR_* constants above, or add new constants to the * above group, but I want these all in one place. * * Calling this with a NULL argument is a safe no-op. */ void __Sound_SetError(const char *err); /* * Call this to convert milliseconds to an actual byte position, based on * audio data characteristics. */ Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms); /* * Use this if you need a cross-platform stricmp(). */ int __Sound_strcasecmp(const char *x, const char *y); /* These get used all over for lessening code clutter. */ #define BAIL_MACRO(e, r) { __Sound_SetError(e); return r; } #define BAIL_IF_MACRO(c, e, r) if (c) { __Sound_SetError(e); return r; } /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /*------------ ----------------*/ /*------------ You MUST implement the following functions ----------------*/ /*------------ if porting to a new platform. ----------------*/ /*------------ (see platform/unix.c for an example) ----------------*/ /*------------ ----------------*/ /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /* (None, right now.) */ #ifdef __cplusplus extern "C" { #endif #endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */ /* end of SDL_sound_internal.h ... */