Mercurial > SDL_sound_CoreAudio
view alt_audio_convert.h @ 419:25a8f66112fd
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Sep 2002 04:34:25 +0000 |
parents | fb519e6028e3 |
children | 5b8a07b5162e |
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/* * Extended Audio Converter for SDL (Simple DirectMedia Layer) * Copyright (C) 2002 Frank Ranostaj * Institute of Applied Physik * Johann Wolfgang Goethe-Universität * Frankfurt am Main, Germany * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Frank Ranostaj * ranostaj@stud.uni-frankfurt.de * * (This code blatantly abducted for SDL_sound. Thanks, Frank! --ryan.) */ #ifndef _INCLUDE_AUDIO_CONVERT_H_ #define _INCLUDE_AUDIO_CONVERT_H_ #include "SDL_audio.h" #define Sound_AI_Loop 0x2 #define _fsize 32 #include "SDL_sound.h" typedef struct{ Sint16 numerator; Sint16 denominator; } Fraction; typedef struct{ Sint16 c[16][4*_fsize]; Uint8 incr[16]; Fraction ratio; Uint32 zero; int mask; } VarFilter; typedef struct{ Uint8* buffer; int mode; VarFilter *filter; } AdapterC; typedef int (*Adapter) ( AdapterC Data, int length ); typedef struct{ VarFilter filter; Adapter adapter[32]; /* buffer must be len*len_mult(+len_add) big */ int len_mult; int len_add; double add; /* the following elements are provided for compatibility: */ /* the size of the output is approx len*len_ratio */ double len_ratio; Uint8* buf; /* input/output buffer */ int needed; /* 0 if nothing to be done, 1 otherwise */ int len; /* Length of the input */ int len_cvt; /* Length of converted audio buffer */ } Sound_AudioCVT; #define SDL_SOUND_Loop 0x10 extern SNDDECLSPEC int Sound_ConvertAudio( Sound_AudioCVT *Data ); extern SNDDECLSPEC int Sound_BuildAudioCVT( Sound_AudioCVT *Data, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate, Uint32 dst_size ); #endif /* _INCLUDE_AUDIO_CONVERT_H_ */