Mercurial > SDL_sound_CoreAudio
view SDL_sound_internal.h @ 104:103cfcb3c014
Updated to fix build system problem.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Oct 2001 18:15:52 +0000 |
parents | 6d9fdec2f708 |
children | 427541211bfd |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Internal function/structure declaration. Do NOT include in your * application. * * Please see the file LICENSE in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_ #define _INCLUDE_SDL_SOUND_INTERNAL_H_ #ifndef __SDL_SOUND_INTERNAL__ #error Do not include this header from your applications. #endif #if HAVE_CONFIG_H # include <config.h> #endif #include "SDL.h" #if (defined DEBUG_CHATTER) #define SNDDBG(x) printf x #else #define SNDDBG(x) #endif typedef struct __SOUND_DECODERFUNCTIONS__ { /* This is a block of info about your decoder. See SDL_sound.h. */ const Sound_DecoderInfo info; /* * This is called during the Sound_Init() function. Use this to * set up any global state that your decoder needs, such as * initializing an external library, etc. * * Return non-zero if initialization is successful, zero if there's * a fatal error. If this method fails, then this decoder is * flagged as unavailable until SDL_sound() is shut down and * reinitialized, in which case this method will be tried again. * * Note that the decoders quit() method won't be called if this * method fails, so if you can't intialize, you'll have to clean * up the half-initialized state in this method. */ int (*init)(void); /* * This is called during the Sound_Quit() function. Use this to * clean up any global state that your decoder has used during its * lifespan. */ void (*quit)(void); /* * Returns non-zero if (sample) has a valid fileformat that this * driver can handle. Zero if this driver can NOT handle the data. * * Extension, which may be NULL, is just a hint as to the form of * data that is being passed in. Most decoders should determine if * they can handle the data by the data itself, but others, like * the raw data handler, need this hint to know if they should * accept the data in the first place. * * (sample)'s (opaque) field should be cast to a Sound_SampleInternal * pointer: * * Sound_SampleInternal *internal; * internal = (Sound_SampleInternal *) sample->opaque; * * Certain fields of sample will be filled in for the decoder before * this call, and others should be filled in by the decoder. Some * fields are offlimits, and should NOT be modified. The list: * * in Sound_SampleInternal section: * Sound_Sample *next; (offlimits) * Sound_Sample *prev; (offlimits) * SDL_RWops *rw; (can use, but do NOT close it) * const Sound_DecoderFunctions *funcs; (that's this structure) * SDL_AudioCVT sdlcvt; (offlimits) * void *buffer; (offlimits until read() method) * Uint32 buffer_size; (offlimits until read() method) * void *decoder_private; (read and write access) * * in rest of Sound_Sample: * void *opaque; (this was internal section, above) * const Sound_DecoderInfo *decoder; (read only) * Sound_AudioInfo desired; (read only, usually not needed here) * Sound_AudioInfo actual; (please fill this in) * void *buffer; (offlimits) * Uint32 buffer_size; (offlimits) * Sound_SampleFlags flags; (set appropriately) */ int (*open)(Sound_Sample *sample, const char *ext); /* * Clean up. SDL_sound is done with this sample, so the decoder should * clean up any resources it allocated. Anything that wasn't * explicitly allocated by the decoder should be LEFT ALONE, since * the higher-level SDL_sound layer will clean up its own mess. */ void (*close)(Sound_Sample *sample); /* * Get more data from (sample). The decoder should get a pointer to * the internal structure... * * Sound_SampleInternal *internal; * internal = (Sound_SampleInternal *) sample->opaque; * * ...and then start decoding. Fill in up to internal->buffer_size * bytes of decoded sound in the space pointed to by * internal->buffer. The encoded data is read in from internal->rw. * Data should be decoded in the format specified during the * decoder's open() method in the sample->actual field. The * conversion to the desired format is done at a higher level. * * The return value is the number of bytes decoded into * internal->buffer, which can be no more than internal->buffer_size, * but can be less. If it is less, you should set a state flag: * * If there's just no more data (end of file, etc), then do: * sample->flags |= SOUND_SAMPLEFLAG_EOF; * * If there's an unrecoverable error, then do: * Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); * sample->flags |= SOUND_SAMPLEFLAG_ERROR; * * If there's more data, but you'd have to block for considerable * amounts of time to get at it, or there's a recoverable error, * then do: * Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); * sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; * * SDL_sound will not call your read() method for any samples with * SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The * SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this * method. */ Uint32 (*read)(Sound_Sample *sample); } Sound_DecoderFunctions; typedef struct __SOUND_SAMPLEINTERNAL__ { Sound_Sample *next; Sound_Sample *prev; SDL_RWops *rw; const Sound_DecoderFunctions *funcs; SDL_AudioCVT sdlcvt; void *buffer; Uint32 buffer_size; void *decoder_private; } Sound_SampleInternal; /* error messages... */ #define ERR_IS_INITIALIZED "Already initialized" #define ERR_NOT_INITIALIZED "Not initialized" #define ERR_INVALID_ARGUMENT "Invalid argument" #define ERR_OUT_OF_MEMORY "Out of memory" #define ERR_NOT_SUPPORTED "Operation not supported" #define ERR_UNSUPPORTED_FORMAT "Sound format unsupported" #define ERR_NOT_A_HANDLE "Not a file handle" #define ERR_NO_SUCH_FILE "No such file" #define ERR_PAST_EOF "Past end of file" #define ERR_IO_ERROR "I/O error" #define ERR_COMPRESSION "(De)compression error" #define ERR_PREV_ERROR "Previous decoding already caused an error" #define ERR_PREV_EOF "Previous decoding already triggered EOF" /* * Call this to set the message returned by Sound_GetError(). * Please only use the ERR_* constants above, or add new constants to the * above group, but I want these all in one place. * * Calling this with a NULL argument is a safe no-op. */ void Sound_SetError(const char *err); /* * Use this if you need a cross-platform stricmp(). */ int __Sound_strcasecmp(const char *x, const char *y); /* These get used all over for lessening code clutter. */ #define BAIL_MACRO(e, r) { Sound_SetError(e); return r; } #define BAIL_IF_MACRO(c, e, r) if (c) { Sound_SetError(e); return r; } /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /*------------ ----------------*/ /*------------ You MUST implement the following functions ----------------*/ /*------------ if porting to a new platform. ----------------*/ /*------------ (see platform/unix.c for an example) ----------------*/ /*------------ ----------------*/ /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /* (None, right now.) */ #ifdef __cplusplus extern "C" { #endif #endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */ /* end of SDL_sound_internal.h ... */