Mercurial > SDL_sound_CoreAudio
view decoders/aiff.c @ 161:0f958979b1dd
Updated my intro comments.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 09 Nov 2001 23:57:23 +0000 |
parents | 1df5c106504e |
children | db3f0ee7aac0 |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * AIFF decoder for SDL_sound * * [Insert something profound about the AIFF file format here.] * * This code was ripped from a decoder I had written for SDL_mixer, which was * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately * completely broken, but it was still useful because all the pieces were * still there, so to speak.) * * When rewriting it for SDL_sound, I changed its structure to be more like * the WAV loader Ryan wrote. Had they not both been part of the same project * it would have been embarrassing how similar they are. * * It is not the most feature-complete AIFF loader the world has ever seen. * For instance, it only makes a token attempt at implementing the AIFF-C * standard; basically the parts of it that I can easily understand and test. * It's a start, though. * * Please see the file LICENSE in the source's root directory. * * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_AIFF #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" static int AIFF_init(void); static void AIFF_quit(void); static int AIFF_open(Sound_Sample *sample, const char *ext); static void AIFF_close(Sound_Sample *sample); static Uint32 AIFF_read(Sound_Sample *sample); static const char *extensions_aiff[] = { "AIFF", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF = { { extensions_aiff, "Audio Interchange File Format", "Torbjörn Andersson <d91tan@Update.UU.SE>", "http://www.icculus.org/SDL_sound/" }, AIFF_init, /* init() method */ AIFF_quit, /* quit() method */ AIFF_open, /* open() method */ AIFF_close, /* close() method */ AIFF_read /* read() method */ }; /* this is what we store in our internal->decoder_private field... */ typedef struct { Sint32 bytesLeft; } aiff_t; /* Chunk management code... */ #define formID 0x4d524f46 /* "FORM", in ascii. */ #define aiffID 0x46464941 /* "AIFF", in ascii. */ #define aifcID 0x43464941 /* "AIFC", in ascii. */ #define ssndID 0x444e5353 /* "SSND", in ascii. */ #define commID 0x4d4d4f43 /* "COMM", in ascii. */ #define noneID 0x454e4f4e /* "NONE", in ascii. */ typedef struct { Uint32 ckID; Uint32 ckDataSize; Uint16 numChannels; Uint32 numSampleFrames; Uint16 sampleSize; Uint32 sampleRate; /* * We don't handle AIFF-C compressed audio yet, but for those * interested the allowed compression types are supposed to be * * compressionType compressionName meaning * --------------------------------------------------------------- * 'NONE' "not compressed" uncompressed, that is, * straight digitized samples * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio * Compression / Expansion) * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio * Compression / Expansion) * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio * Compression / Expansion * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio * Compression / Expansion * * A pstring is a "Pascal-style string", that is, "one byte followed * by test bytes followed when needed by one pad byte. The total * number of bytes in a pstring must be even. The pad byte is * included when the number of text bytes is even, so the total of * text bytes + one count byte + one pad byte will be even. This pad * byte is not reflected in the count." * * As for how these compression algorithms work, your guess is as * good as mine. */ Uint32 compressionType; #if 0 pstring compressionName; #endif } comm_t; static int AIFF_init(void) { return(1); /* always succeeds. */ } /* AIFF_init */ static void AIFF_quit(void) { /* it's a no-op. */ } /* AIFF_quit */ /* * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point * number (Standard Apple Numeric Environment [SANE] data type Extended)". * Whose bright idea was that? * * This function was adapted from libsndfile, and while I do know a little * bit about the IEEE floating point standard I don't pretend to fully * understand this. */ static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) { /* Is the frequency outside of what we can represent with Uint32? */ if ( (sanebuf[0] & 0x80) || (sanebuf[0] <= 0x3F) || (sanebuf[0] > 0x40) || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) ) return 0; return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); } /* SANE_to_Uint32 */ /* * Read in a comm_t from disk. This makes this process safe regardless of * the processor's byte order or how the comm_t structure is packed. */ static int read_comm_chunk(SDL_RWops *rw, comm_t *comm) { Uint8 sampleRate[10]; /* skip reading the chunk ID, since it was already read at this point... */ comm->ckID = commID; if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1) return(0); comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize); if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1) return(0); comm->numChannels = SDL_SwapBE16(comm->numChannels); if (SDL_RWread(rw, &comm->numSampleFrames, sizeof (comm->numSampleFrames), 1) != 1) return(0); comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames); if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1) return(0); comm->sampleSize = SDL_SwapBE16(comm->sampleSize); if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1) return(0); comm->sampleRate = SANE_to_Uint32(sampleRate); if (comm->ckDataSize > sizeof(comm->numChannels) + sizeof(comm->numSampleFrames) + sizeof(comm->sampleSize) + sizeof(sampleRate)) { if (SDL_RWread(rw, &comm->compressionType, sizeof (comm->compressionType), 1) != 1) return(0); comm->compressionType = SDL_SwapBE32(comm->compressionType); } /* if */ else comm->compressionType = noneID; return(1); } /* read_comm_chunk */ typedef struct { Uint32 ckID; Uint32 ckDataSize; Uint32 offset; Uint32 blockSize; /* * Then, comm->numSampleFrames sample frames. (It's better to get the * length from numSampleFrames than from ckDataSize.) */ } ssnd_t; static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd) { /* skip reading the chunk ID, since it was already read at this point... */ ssnd->ckID = ssndID; if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1) return(0); ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize); if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1) return(0); ssnd->offset = SDL_SwapBE32(ssnd->offset); if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1) return(0); ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize); /* Leave the SDL_RWops position indicator at the start of the samples */ /* !!! FIXME: Int? Really? */ if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1) return(0); return(1); } /* read_ssnd_chunk */ static int find_chunk(SDL_RWops *rw, Uint32 id) { Sint32 siz = 0; Uint32 _id = 0; while (1) { BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); if (SDL_SwapLE32(_id) == id) return(1); BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); siz = SDL_SwapBE32(siz); assert(siz > 0); BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0); } /* while */ return(0); /* shouldn't hit this, but just in case... */ } /* find_chunk */ static int AIFF_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; SDL_RWops *rw = internal->rw; Uint32 chunk_id; int bytes_per_sample; long pos; comm_t c; ssnd_t s; aiff_t *a; BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0); SDL_ReadBE32(rw); /* throw the length away; we don't need it. */ chunk_id = SDL_ReadLE32(rw); BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID, "AIFF: Not an AIFF or AIFC file.", 0); /* Chunks may appear in any order, so we establish base camp here. */ pos = SDL_RWtell(rw); BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0); BAIL_IF_MACRO(!read_comm_chunk(rw, &c), "AIFF: Can't read common chunk.", 0); /* !!! FIXME: This will have to change for compression types... */ BAIL_IF_MACRO(c.compressionType != noneID, "AIFF: Unsupported encoding.", 0); BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0); sample->actual.channels = (Uint8) c.numChannels; sample->actual.rate = c.sampleRate; if (c.sampleSize <= 8) { sample->actual.format = AUDIO_S8; bytes_per_sample = 1; } /* if */ else if (c.sampleSize <= 16) { sample->actual.format = AUDIO_S16MSB; bytes_per_sample = 2; } /* if */ else BAIL_MACRO("AIFF: Unsupported sample size.", 0); SDL_RWseek(rw, pos, SEEK_SET); BAIL_IF_MACRO(!find_chunk(rw, ssndID), "AIFF: No sound data chunk.", 0); BAIL_IF_MACRO(!read_ssnd_chunk(rw, &s), "AIFF: Can't read sound data chunk.", 0); a = (aiff_t *) malloc(sizeof(aiff_t)); BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0); a->bytesLeft = bytes_per_sample * c.numSampleFrames; internal->decoder_private = (void *) a; sample->flags = SOUND_SAMPLEFLAG_NONE; SNDDBG(("AIFF: Accepting data stream.\n")); return(1); /* we'll handle this data. */ } /* AIFF_open */ static void AIFF_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; free(internal->decoder_private); } /* WAV_close */ static Uint32 AIFF_read(Sound_Sample *sample) { Uint32 retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; aiff_t *a = (aiff_t *) internal->decoder_private; Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ? internal->buffer_size : (Uint32) a->bytesLeft; assert(max > 0); /* * We don't actually do any decoding, so we read the AIFF data * directly into the internal buffer... */ retval = SDL_RWread(internal->rw, internal->buffer, 1, max); a->bytesLeft -= retval; /* Make sure the read went smoothly... */ if ((retval == 0) || (a->bytesLeft == 0)) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* (next call this EAGAIN may turn into an EOF or error.) */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; return(retval); } /* AIFF_read */ #endif /* SOUND_SUPPORTS_AIFF */ /* end of aiff.c ... */