Mercurial > SDL_sound_CoreAudio
view decoders/mikmod.c @ 497:0b244f36049e
Trimmed a bunch of junk out of the build system, and now it works on Mac
OS X again.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 06 Dec 2005 11:44:29 +0000 |
parents | 3e705c9180e5 |
children | 8a814bbbedfa |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Module player for SDL_sound. This driver handles anything MikMod does, and * is based on SDL_mixer. * * Please see the file COPYING in the source's root directory. * * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_MIKMOD #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #include "mikmod.h" static int MIKMOD_init(void); static void MIKMOD_quit(void); static int MIKMOD_open(Sound_Sample *sample, const char *ext); static void MIKMOD_close(Sound_Sample *sample); static Uint32 MIKMOD_read(Sound_Sample *sample); static int MIKMOD_rewind(Sound_Sample *sample); static int MIKMOD_seek(Sound_Sample *sample, Uint32 ms); static const char *extensions_mikmod[] = { "669", /* Composer 669 */ "AMF", /* DMP Advanced Module Format */ "DSM", /* DSIK internal format */ "FAR", /* Farandole module */ "GDM", /* General DigiMusic module */ "IMF", /* Imago Orpheus module */ "IT", /* Impulse tracker */ "M15", /* 15 instrument MOD / Ultimate Sound Tracker (old M15 format) */ "MED", /* Amiga MED module */ "MOD", /* Generic MOD (Protracker, StarTracker, FastTracker, etc) */ "MTM", /* MTM module */ "OKT", /* Oktalyzer module */ "S3M", /* Screamtracker module */ "STM", /* Screamtracker 2 module */ "STX", /* STMIK 0.2 module */ "ULT", /* Ultratracker module */ "UNI", /* UNIMOD - libmikmod's and APlayer's internal module format */ "XM", /* Fasttracker module */ NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_MIKMOD = { { extensions_mikmod, "Play modules through MikMod", "Torbjörn Andersson <d91tan@Update.UU.SE>", "http://mikmod.raphnet.net/" }, MIKMOD_init, /* init() method */ MIKMOD_quit, /* quit() method */ MIKMOD_open, /* open() method */ MIKMOD_close, /* close() method */ MIKMOD_read, /* read() method */ MIKMOD_rewind, /* rewind() method */ MIKMOD_seek /* seek() method */ }; /* Make MikMod read from a RWops... */ typedef struct MRWOPSREADER { MREADER core; Sound_Sample *sample; int end; } MRWOPSREADER; static BOOL _mm_RWopsReader_eof(MREADER *reader) { MRWOPSREADER *rwops_reader = (MRWOPSREADER *) reader; Sound_Sample *sample = rwops_reader->sample; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; int pos = SDL_RWtell(internal->rw); if (rwops_reader->end == pos) return(1); return(0); } /* _mm_RWopsReader_eof */ static BOOL _mm_RWopsReader_read(MREADER *reader, void *ptr, size_t size) { MRWOPSREADER *rwops_reader = (MRWOPSREADER *) reader; Sound_Sample *sample = rwops_reader->sample; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; return(SDL_RWread(internal->rw, ptr, size, 1)); } /* _mm_RWopsReader_Read */ static int _mm_RWopsReader_get(MREADER *reader) { char buf; MRWOPSREADER *rwops_reader = (MRWOPSREADER *) reader; Sound_Sample *sample = rwops_reader->sample; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; if (SDL_RWread(internal->rw, &buf, 1, 1) != 1) return(EOF); return((int) buf); } /* _mm_RWopsReader_get */ static BOOL _mm_RWopsReader_seek(MREADER *reader, long offset, int whence) { MRWOPSREADER *rwops_reader = (MRWOPSREADER *) reader; Sound_Sample *sample = rwops_reader->sample; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; return(SDL_RWseek(internal->rw, offset, whence)); } /* _mm_RWopsReader_seek */ static long _mm_RWopsReader_tell(MREADER *reader) { MRWOPSREADER *rwops_reader = (MRWOPSREADER *) reader; Sound_Sample *sample = rwops_reader->sample; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; return(SDL_RWtell(internal->rw)); } /* _mm_RWopsReader_tell */ static MREADER *_mm_new_rwops_reader(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MRWOPSREADER *reader = (MRWOPSREADER *) malloc(sizeof (MRWOPSREADER)); if (reader != NULL) { int failed_seek = 1; int here; reader->core.Eof = _mm_RWopsReader_eof; reader->core.Read = _mm_RWopsReader_read; reader->core.Get = _mm_RWopsReader_get; reader->core.Seek = _mm_RWopsReader_seek; reader->core.Tell = _mm_RWopsReader_tell; reader->sample = sample; /* RWops does not explicitly support an eof check, so we shall find the end manually - this requires seek support for the RWop */ here = SDL_RWtell(internal->rw); if (here != -1) { reader->end = SDL_RWseek(internal->rw, 0, SEEK_END); if (reader->end != -1) { /* Move back */ if (SDL_RWseek(internal->rw, here, SEEK_SET) != -1) failed_seek = 0; } /* if */ } /* if */ if (failed_seek) { free(reader); reader = NULL; } /* if */ } /* if */ return((MREADER *) reader); } /* _mm_new_rwops_reader */ static void _mm_delete_rwops_reader(MREADER *reader) { /* SDL_sound will delete the RWops and sample at a higher level... */ if (reader != NULL) free(reader); } /* _mm_delete_rwops_reader */ static int MIKMOD_init(void) { MikMod_RegisterDriver(&drv_nos); /* * Quick and dirty hack to prevent an infinite loop problem * found when using SDL_mixer and SDL_sound together and * both have MikMod compiled in. So, check to see if * MikMod has already been registered first before calling * RegisterAllLoaders() */ if (MikMod_InfoLoader() == NULL) { MikMod_RegisterAllLoaders(); } /* if */ /* * Both DMODE_SOFT_MUSIC and DMODE_16BITS should be set by default, * so this is just for clarity. I haven't experimented with any of * the other flags. There are a few which are said to give better * sound quality. */ md_mode |= (DMODE_SOFT_MUSIC | DMODE_16BITS); md_mixfreq = 0; md_reverb = 1; BAIL_IF_MACRO(MikMod_Init(""), MikMod_strerror(MikMod_errno), 0); return(1); /* success. */ } /* MIKMOD_init */ static void MIKMOD_quit(void) { MikMod_Exit(); md_mixfreq = 0; } /* MIKMOD_quit */ static int MIKMOD_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MREADER *reader; MODULE *module; Uint32 i; /* temp counter for time computation */ double segment_time = 0.0; /* temp holder for time */ reader = _mm_new_rwops_reader(sample); BAIL_IF_MACRO(reader == NULL, ERR_OUT_OF_MEMORY, 0); module = Player_LoadGeneric(reader, 64, 0); _mm_delete_rwops_reader(reader); BAIL_IF_MACRO(module == NULL, "MIKMOD: Not a module file.", 0); module->extspd = 1; module->panflag = 1; module->wrap = 0; module->loop = 0; if (md_mixfreq == 0) md_mixfreq = (!sample->desired.rate) ? 44100 : sample->desired.rate; sample->actual.channels = 2; sample->actual.rate = md_mixfreq; sample->actual.format = AUDIO_S16SYS; internal->decoder_private = (void *) module; Player_Start(module); Player_SetPosition(0); sample->flags = SOUND_SAMPLEFLAG_NONE; /* * module->sngtime = current song time in 2^-10 seconds * internal->total_time = (module->sngtime * 1000) / (1<<10) */ internal->total_time = (module->sngtime * 1000) / (1<<10); SNDDBG(("MIKMOD: Name: %s\n", module->songname)); SNDDBG(("MIKMOD: Type: %s\n", module->modtype)); SNDDBG(("MIKMOD: Accepting data stream\n")); /* * This is a quick and dirty way for getting the play time * of a file. This will often be wrong because the tracker format * allows for so much. If you want a better one, use ModPlug, * demand that the Mikmod people write better functionality, * or write a more complicated version of the code below. * * There are two dumb ways to compute the length. The really * dumb way is to look at the header and take the initial * speed/tempo values. However, speed values can change throughout * the file. The slightly smarter way is to iterate through * all the positions and add up each segment's time based * on the idea that each segment will give us its own * speed value. The hope is that this is more accurate. * However, this demands that the file be seekable * and that we can change the position of the sample. * Depending on the assumptions of SDL_sound, this block * of code should be enabled or disabled. If disabled, * you still can make the computations doing the first method. * For now, we will assume it's acceptable to seek a Mod file * since this is essentially how Modplug also does it. * * Keep in mind that this will be incorrect for loops, jumps, short * patterns and other features. */ sample->flags |= SOUND_SAMPLEFLAG_CANSEEK; /* * For each position (which corresponds to a particular pattern), * get the speed values and compute the time length of the segment */ internal->total_time = 0; for (i = 0; i < module->numpos; i++) { Player_SetPosition(i); /* Must call update, or the speed values won't get reset */ MikMod_Update(); /* Now the magic formula: * Multiply the number of positions by the * Number of rows (usually 64 but can be different) by the * time it takes to read one row (1/50) * by the speed by the * magic reference beats per minute / the beats per minute * * We're using positions instead of patterns because in our * test cases, this seems to be the correct value for the * number of sections you hear during normal playback. * They typically map to a fewer number of patterns * where some patterns get replayed multiple times * in a song (think chorus). Since we're in a for-loop, * the multiplication is implicit while we're adding * all the segments. * * From a tracker format spec, it seems that 64 rows * is the normal (00-3F), but I've seen songs that * either have less or are jumping positions in the * middle of a pattern. It looks like Mikmod might * reveal this number for us. * * According to the spec, it seems that a speed of 1 * corresponds to reading 1 row in 50 ticks. However, * I'm not sure if ticks are real seconds or this * notion of second units: * Assuming that it's just normal seconds, we get 1/50 = 0.02. * * The current speed and current tempo (beats per minute) * we can just grab. However, we need a magic number * to figure out what the tempo is based on. Our primitive * stopwatch results and intuition seem to imply 120-130bpm * is the magic number. Looking at the majority of tracker * files I have, 125 seems to be the common value. Furthermore * most (if not all) of my Future Crew .S3M (Scream Tracker 3) * files also use 125. Since they invented that format, * I'll also assume that's the base number. */ if(module->bpm == 0) { /* * Should never get here, but I don't want any * divide by zero errors */ continue; } /* if */ segment_time += (module->numrow * .02 * module->sngspd * 125.0 / module->bpm); } /* for */ /* Now convert to milliseconds and store the value */ internal->total_time = (Sint32)(segment_time * 1000); /* Reset the sample to the beginning */ Player_SetPosition(0); MikMod_Update(); return(1); /* we'll handle this data. */ } /* MIKMOD_open */ static void MIKMOD_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MODULE *module = (MODULE *) internal->decoder_private; Player_Free(module); } /* MIKMOD_close */ static Uint32 MIKMOD_read(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MODULE *module = (MODULE *) internal->decoder_private; /* Switch to the current module, stopping any previous one. */ Player_Start(module); if (!Player_Active()) { sample->flags |= SOUND_SAMPLEFLAG_EOF; return(0); } /* if */ return((Uint32) VC_WriteBytes(internal->buffer, internal->buffer_size)); } /* MIKMOD_read */ static int MIKMOD_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MODULE *module = (MODULE *) internal->decoder_private; Player_Start(module); Player_SetPosition(0); return(1); } /* MIKMOD_rewind */ static int MIKMOD_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; MODULE *module = (MODULE *) internal->decoder_private; double last_time = 0.0; double current_time = 0.0; double target_time; Uint32 i; /* * Heaven may know what the argument to Player_SetPosition() is. * I, however, haven't the faintest idea. */ Player_Start(module); /* * Mikmod only lets you seek to the beginning of a pattern. * This means we'll get very coarse grain seeks. The * value we pass to SetPosition is a value between 0 * and the number of positions in the file. The * dumb approach would be to take our total_time that * we've already calculated and divide it up by the * number of positions and seek to the position that results. * However, because songs can alter their speed/tempo during * playback, different patterns in the song can take * up different amounts of time. So the slightly * smarter approach is to repeat what was done in the * total_time computation and traverse through the file * until we find the closest position. * The follwing is basically cut and paste from the * open function. */ if (ms == 0) /* Check end conditions to simplify things */ { Player_SetPosition(0); return(1); } /* if */ if (ms >= internal->total_time) Player_SetPosition(module->numpos); /* Convert time to seconds (double) to make comparisons easier */ target_time = ms / 1000.0; for (i = 0; i < module->numpos; i++) { Player_SetPosition(i); /* Must call update, or the speed values won't get reset */ MikMod_Update(); /* Divide by zero check */ if(module->bpm == 0) continue; last_time = current_time; /* See the notes in the open function about the formula */ current_time += (module->numrow * .02 * module->sngspd * 125.0 / module->bpm); if(target_time <= current_time) break; /* We now have our interval, so break out */ } /* for */ if( (target_time-last_time) > (current_time-target_time) ) { /* The target time is closer to the higher position, so go there */ Player_SetPosition(i+1); } /* if */ else { /* The target time is closer to the lower position, so go there */ Player_SetPosition(i); } /* else */ return(1); } /* MIKMOD_seek */ #endif /* SOUND_SUPPORTS_MIKMOD */ /* end of mikmod.c ... */