Mercurial > SDL_sound_CoreAudio
view alt_audio_convert.h @ 508:05ec43c10ac3 stable-1.0
Svn should ignore playsound_simple binary.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 17 Dec 2005 18:51:40 +0000 |
parents | 5b00e43ec23c |
children | 45ee760a6f5a |
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/* * Extended Audio Converter for SDL (Simple DirectMedia Layer) * Copyright (C) 2002 Frank Ranostaj * Institute of Applied Physik * Johann Wolfgang Goethe-Universität * Frankfurt am Main, Germany * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Frank Ranostaj * ranostaj@stud.uni-frankfurt.de * * (This code blatantly abducted for SDL_sound. Thanks, Frank! --ryan.) */ #ifndef _INCLUDE_AUDIO_CONVERT_H_ #define _INCLUDE_AUDIO_CONVERT_H_ #include "SDL_audio.h" #define Sound_AI_Loop 0x2 #define _fsize 32 typedef struct{ Sint16 numerator; Sint16 denominator; } Fraction; typedef struct{ Sint16 c[16][4*_fsize]; Uint8 incr[16]; Fraction ratio; int mask; } VarFilter; typedef struct{ Uint8* buffer; int mode; VarFilter *filter; } AdapterC; typedef int (*Adapter) ( AdapterC Data, int length ); typedef struct{ VarFilter filter; int filter_index; Adapter adapter[32]; /* buffer must be len*len_mult(+len_add) big */ int len_mult; int len_add; double add; /* the following elements are provided for compatibility: */ /* the size of the output is approx len*len_ratio */ double len_ratio; Uint8* buf; /* input/output buffer */ int needed; /* 0 if nothing to be done, 1 otherwise */ int len; /* Length of the input */ int len_cvt; /* Length of converted audio buffer */ } Sound_AudioCVT; #define SDL_SOUND_Loop 0x10 #ifndef SNDDECLSPEC #define SNDDECLSPEC DECLSPEC #endif extern SNDDECLSPEC int Sound_AltConvertAudio( Sound_AudioCVT *Data, Uint8* buffer, int length, int mode ); extern SNDDECLSPEC int Sound_AltBuildAudioCVT( Sound_AudioCVT *Data, SDL_AudioSpec src, SDL_AudioSpec dst ); extern SNDDECLSPEC int Sound_estimateBufferSize( Sound_AudioCVT *Data, int length ); #endif /* _INCLUDE_AUDIO_CONVERT_H_ */