Mercurial > SDL_sound_CoreAudio
view VisualC/sdl_sound_dll.dsp @ 508:05ec43c10ac3 stable-1.0
Svn should ignore playsound_simple binary.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 17 Dec 2005 18:51:40 +0000 |
parents | 72ccb2916418 |
children |
line wrap: on
line source
# Microsoft Developer Studio Project File - Name="sdl_sound_dll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=sdl_sound_dll - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sdl_sound_dll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sdl_sound_dll.mak" CFG="sdl_sound_dll - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sdl_sound_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "sdl_sound_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "sdl_sound_dll - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "win32lib" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /machine:I386 /out:"win32lib/sdl_sound.dll" !ELSEIF "$(CFG)" == "sdl_sound_dll - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "win32lib" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /debug /machine:I386 /out:"win32lib/sdl_sound_d.dll" /pdbtype:sept !ENDIF # Begin Target # Name "sdl_sound_dll - Win32 Release" # Name "sdl_sound_dll - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "decoders" # PROP Default_Filter "" # Begin Group "mpglib" # PROP Default_Filter "" # Begin Source File SOURCE=..\decoders\mpglib\dct64_i386.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\decode_i386.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\huffman.h # End Source File # Begin Source File SOURCE=..\decoders\mpglib\interface.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\l2tables.h # End Source File # Begin Source File SOURCE=..\decoders\mpglib\layer1.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\layer2.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\layer3.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\mpg123_sdlsound.h # End Source File # Begin Source File SOURCE=..\decoders\mpglib\mpglib_common.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib\mpglib_sdlsound.h # End Source File # Begin Source File SOURCE=..\decoders\mpglib\tabinit.c # End Source File # End Group # Begin Group "timidity" # PROP Default_Filter "" # Begin Source File SOURCE=..\decoders\timidity\common.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\common.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\instrum.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\instrum.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\mix.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\mix.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\options.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\output.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\output.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\playmidi.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\playmidi.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\readmidi.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\readmidi.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\resample.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\resample.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\tables.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\tables.h # End Source File # Begin Source File SOURCE=..\decoders\timidity\timidity.c # End Source File # Begin Source File SOURCE=..\decoders\timidity\timidity.h # End Source File # End Group # Begin Source File SOURCE=..\decoders\aiff.c # End Source File # Begin Source File SOURCE=..\decoders\au.c # End Source File # Begin Source File SOURCE=..\decoders\flac.c # End Source File # Begin Source File SOURCE=..\decoders\midi.c # End Source File # Begin Source File SOURCE=..\decoders\mikmod.c # End Source File # Begin Source File SOURCE=..\decoders\modplug.c # End Source File # Begin Source File SOURCE=..\decoders\mpglib.c # End Source File # Begin Source File SOURCE=..\decoders\ogg.c # End Source File # Begin Source File SOURCE=..\decoders\raw.c # End Source File # Begin Source File SOURCE=..\decoders\shn.c # End Source File # Begin Source File SOURCE=..\decoders\smpeg.c # End Source File # Begin Source File SOURCE=..\decoders\voc.c # End Source File # Begin Source File SOURCE=..\decoders\wav.c # End Source File # End Group # Begin Source File SOURCE=..\audio_convert.c # End Source File # Begin Source File SOURCE=..\extra_rwops.c # End Source File # Begin Source File SOURCE=..\SDL_sound.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\acconfig.h # End Source File # Begin Source File SOURCE=..\extra_rwops.h # End Source File # Begin Source File SOURCE=..\SDL_sound.h # End Source File # Begin Source File SOURCE=..\SDL_sound_internal.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project