Mercurial > SDL_sound_CoreAudio
view decoders/modplug.c @ 513:006e3d6cd2fe
Patch to get mpglib going again, from Sam.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 12 May 2006 14:43:27 +0000 |
parents | 67d785044411 |
children | 8a814bbbedfa |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Module player for SDL_sound. This driver handles anything that ModPlug does. * * ModPlug can be found at http://sourceforge.net/projects/modplug-xmms * * An unofficial version of modplug with all C++ dependencies removed is also * available: http://freecraft.net/snapshots/ * (Look for something like "libmodplug-johns-*.tar.gz") * * Please see the file COPYING in the source's root directory. * * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_MODPLUG #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if SOUND_MODPLUG_IN_OWN_PATH #include "libmodplug/modplug.h" #else #include "modplug.h" #endif static int MODPLUG_init(void); static void MODPLUG_quit(void); static int MODPLUG_open(Sound_Sample *sample, const char *ext); static void MODPLUG_close(Sound_Sample *sample); static Uint32 MODPLUG_read(Sound_Sample *sample); static int MODPLUG_rewind(Sound_Sample *sample); static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms); static const char *extensions_modplug[] = { /* The XMMS plugin is apparently able to load compressed modules as * well, but libmodplug does not handle this. */ "669", /* Composer 669 / UNIS 669 module */ "AMF", /* ASYLUM Music Format / Advanced Music Format(DSM) */ "AMS", /* AMS module */ "DBM", /* DigiBooster Pro Module */ "DMF", /* DMF DELUSION DIGITAL MUSIC FILEFORMAT (X-Tracker) */ "DSM", /* DSIK Internal Format module */ "FAR", /* Farandole module */ "IT", /* Impulse Tracker IT file */ "MDL", /* DigiTracker module */ #if 0 "J2B", /* Not implemented? What is it anyway? */ #endif "MED", /* OctaMed MED file */ "MOD", /* ProTracker / NoiseTracker MOD/NST file */ "MT2", /* MadTracker 2.0 */ "MTM", /* MTM file */ "OKT", /* Oktalyzer module */ "PTM", /* PTM PolyTracker module */ "PSM", /* PSM module */ "S3M", /* ScreamTracker file */ "STM", /* ST 2.xx */ "ULT", "UMX", "XM", /* FastTracker II */ NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG = { { extensions_modplug, "Play modules through ModPlug", "Torbjörn Andersson <d91tan@Update.UU.SE>", "http://modplug-xmms.sourceforge.net/" }, MODPLUG_init, /* init() method */ MODPLUG_quit, /* quit() method */ MODPLUG_open, /* open() method */ MODPLUG_close, /* close() method */ MODPLUG_read, /* read() method */ MODPLUG_rewind, /* rewind() method */ MODPLUG_seek /* seek() method */ }; static ModPlug_Settings settings; static Sound_AudioInfo current_audioinfo; static unsigned int total_mods_decoding = 0; static SDL_mutex *modplug_mutex = NULL; static int MODPLUG_init(void) { assert(modplug_mutex == NULL); /* * The settings will require some experimenting. I've borrowed some * of them from the XMMS ModPlug plugin. */ settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING; #ifndef _WIN32_WCE settings.mFlags |= MODPLUG_ENABLE_NOISE_REDUCTION | MODPLUG_ENABLE_REVERB | MODPLUG_ENABLE_MEGABASS | MODPLUG_ENABLE_SURROUND; settings.mReverbDepth = 30; settings.mReverbDelay = 100; settings.mBassAmount = 40; settings.mBassRange = 30; settings.mSurroundDepth = 20; settings.mSurroundDelay = 20; #endif settings.mChannels = 2; settings.mBits = 16; settings.mFrequency = 44100; settings.mResamplingMode = MODPLUG_RESAMPLE_FIR; settings.mLoopCount = 0; current_audioinfo.channels = 2; current_audioinfo.rate = 44100; current_audioinfo.format = AUDIO_S16SYS; total_mods_decoding = 0; modplug_mutex = SDL_CreateMutex(); ModPlug_SetSettings(&settings); return(1); /* success. */ } /* MODPLUG_init */ static void MODPLUG_quit(void) { assert(total_mods_decoding == 0); if (modplug_mutex != NULL) { SDL_DestroyMutex(modplug_mutex); modplug_mutex = NULL; } /* if */ } /* MODPLUG_quit */ /* * Most MOD files I've seen have tended to be a few hundred KB, even if some * of them were much smaller than that. */ #define CHUNK_SIZE 65536 static int MODPLUG_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module; Uint8 *data; size_t size; Uint32 retval; int has_extension = 0; int i; /* * Apparently ModPlug's loaders are too forgiving. They gladly accept * streams that they shouldn't. For now, rely on file extension instead. */ for (i = 0; extensions_modplug[i] != NULL; i++) { if (__Sound_strcasecmp(ext, extensions_modplug[i]) == 0) { has_extension = 1; break; } /* if */ } /* for */ if (!has_extension) { SNDDBG(("MODPLUG: Unrecognized file type: %s\n", ext)); BAIL_MACRO("MODPLUG: Not a module file.", 0); } /* if */ /* * ModPlug needs the entire stream in one big chunk. I don't like it, * but I don't think there's any way around it. */ data = (Uint8 *) malloc(CHUNK_SIZE); BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); size = 0; do { retval = SDL_RWread(internal->rw, &data[size], 1, CHUNK_SIZE); size += retval; if (retval == CHUNK_SIZE) { data = (Uint8 *) realloc(data, size + CHUNK_SIZE); BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); } /* if */ } while (retval > 0); /* * It's only safe to change these settings when there're * no other mods being decoded... */ if (modplug_mutex != NULL) SDL_LockMutex(modplug_mutex); if (total_mods_decoding > 0) { /* other mods decoding: use the same settings they are. */ memcpy(&sample->actual, ¤t_audioinfo, sizeof (Sound_AudioInfo)); } /* if */ else { /* no other mods decoding: define the new ModPlug output settings. */ memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); if (sample->actual.rate == 0) sample->actual.rate = 44100; if (sample->actual.channels == 0) sample->actual.channels = 2; if (sample->actual.format == 0) sample->actual.format = AUDIO_S16SYS; memcpy(¤t_audioinfo, &sample->actual, sizeof (Sound_AudioInfo)); settings.mChannels=sample->actual.channels; settings.mFrequency=sample->actual.rate; settings.mBits = sample->actual.format & 0xFF; ModPlug_SetSettings(&settings); } /* else */ /* * The buffer may be a bit too large, but that doesn't matter. I think * it's safe to free it as soon as ModPlug_Load() is finished anyway. */ module = ModPlug_Load((void *) data, size); free(data); if (module == NULL) { if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); BAIL_MACRO("MODPLUG: Not a module file.", 0); } /* if */ total_mods_decoding++; if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); internal->total_time = ModPlug_GetLength(module); SNDDBG(("MODPLUG: [%d ms] %s\n", ModPlug_GetLength(module), ModPlug_GetName(module))); internal->decoder_private = (void *) module; sample->flags = SOUND_SAMPLEFLAG_CANSEEK; SNDDBG(("MODPLUG: Accepting data stream\n")); return(1); /* we'll handle this data. */ } /* MODPLUG_open */ static void MODPLUG_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; if (modplug_mutex != NULL) SDL_LockMutex(modplug_mutex); total_mods_decoding--; if (modplug_mutex != NULL) SDL_UnlockMutex(modplug_mutex); ModPlug_Unload(module); } /* MODPLUG_close */ static Uint32 MODPLUG_read(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; int retval; retval = ModPlug_Read(module, internal->buffer, internal->buffer_size); if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; return(retval); } /* MODPLUG_read */ static int MODPLUG_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; ModPlug_Seek(module, 0); return(1); } /* MODPLUG_rewind */ static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; ModPlugFile *module = (ModPlugFile *) internal->decoder_private; /* Assume that this will work. */ ModPlug_Seek(module, ms); return(1); } /* MODPLUG_seek */ #endif /* SOUND_SUPPORTS_MODPLUG */ /* end of modplug.c ... */