Mercurial > SDL_sound_CoreAudio
diff INSTALL @ 253:6e1ee1f5be1b release-0.1.5
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 08 Feb 2002 01:53:55 +0000 |
parents | effbf695ba58 |
children | abe472572e38 |
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--- a/INSTALL Fri Feb 08 01:42:00 2002 +0000 +++ b/INSTALL Fri Feb 08 01:53:55 2002 +0000 @@ -13,46 +13,58 @@ UNIX: + (If you pulled the source from CVS), run ./bootstrap -(If you pulled the source from CVS), run ./bootstrap + run ./configure --help, and see if there's any options you need. Rerun + configure with those options. If this is confusing to you, just run + ./configure with no options: the defaults are generally decent, and + configure is usually smart enough to figure out what's best.. -run ./configure --help, and see if there's any options you need. Rerun -configure with those options. If this is confusing to you, just run -./configure with no options: the defaults are generally decent, and -configure is usually smart enough to figure out what's best.. + If configuration succeeded, run "make". -If configuration succeeded, run "make". + Run "make install" as root to install the library for use on your system. -Run "make install" as root to install the library for use on your system. - -This should work for most Unix-style systems, including Linux, *BSD, BeOS, and -MacOS X. Reports of success and failure are welcome. + This should work for most Unix-style systems, including Linux, *BSD, BeOS, and + MacOS X. Reports of success and failure are welcome. -MacOS 9: -CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack -this into the root of the SDL_sound folder. +MacOS 9 users: + Included with the source is CWProject.sit, which contains project files for + CodeWarrior 5.0 and later. MacOS X command line tools: -You can use the "UNIX" instructions above if you like the command line tools. + You can use the "UNIX" instructions above if you like the command line tools. MacOS X PowerBuilder: -If you prefer to use PowerBuilder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz -...and unpack it in the root of the SDL_sound folder. This archive contains -several external libraries you would have to download/install manually if you -used the command line tools (these libraries are for extra decoders, and are -NOT required for SDL_sound to function...however, without them, the number of -sound formats you can decode is reduced.) + If you prefer to use PowerBuilder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz + ...and unpack it in the root of the SDL_sound folder. This archive contains + several external libraries you would have to download/install manually if you + used the command line tools (these libraries are for extra decoders, and are + NOT required for SDL_sound to function...however, without them, the number of + sound formats you can decode is reduced.) -WIN32: -Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... -Unzip that file in the root of the source directory. That will give you -some needed external libraries, and Visual C++ project files. Use the -project files to compile. +Win32 Visual C: + For Visual C, download + http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip + ...and unzip it somewhere. This zipfile has a complete copy of the + SDL_sound sources, Visual C project files, and several external libraries, + too. This zip is everything you should need, and you can scrap this copy of + the source. + + +Win32 Cygwin: + Cygwin users can try their luck with the Unix build instructions in this + tarball instead. + + + +If building is successful, there will be a shared library and a binary + called "playsound". + OTHER PLATFORMS: