Mercurial > SDL_sound_CoreAudio
diff TODO @ 220:ef72f3c490e7
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 17 Jan 2002 20:53:03 +0000 |
parents | cbd5e308f12d |
children | 3b4415a39466 |
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--- a/TODO Sun Jan 13 21:51:57 2002 +0000 +++ b/TODO Thu Jan 17 20:53:03 2002 +0000 @@ -1,10 +1,31 @@ +Left todo for 0.1.5: +- Implement rewind method in decoders missing it: + * mikmod.c + * ogg.c + * flac.c + * modplug.c + * voc.c + * midi.c + * mp3.c + * shn.c +- SMPEG only works after calling SDL_OpenAudio(), but I don't think this + is a universal truth (i.e. - OpenAL uses it without outputting through + SDL...) Figure out if this can be fixed. +- in Sound_NewSample*, if a decoder is selected by file extension and + fails, it should not be tried again when going through the rest of the + decoders. Or should we just opt to give up if the specified decoder + fails? +- Port to BeOS. Getting BeOS up and running is probably harder than + porting SDL_sound to it, I should think. +- Rename the "test" directory to "playsound". +- Have the default "make" build playsound, and "make install" install it. +- Update the Visual C project files. General stuff TODO: - Verify portability to various Unixes (BSD, etc) - Port to BeOS. - Port to MacOS Classic. - Man pages for the API. -- Add Sound_Rewind(). More immediate: - Write a decent README.