Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 220:ef72f3c490e7
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 17 Jan 2002 20:53:03 +0000 |
parents | cbd5e308f12d |
children | 3b4415a39466 |
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--- a/CHANGELOG Sun Jan 13 21:51:57 2002 +0000 +++ b/CHANGELOG Thu Jan 17 20:53:03 2002 +0000 @@ -2,7 +2,13 @@ * CHANGELOG. */ -01113002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked +01172002 - Implemented Sound_Rewind(), and added a --loop command line to + playsound for testing. Rewrote the audio callback to handle looping + with both predecoded and streamed samples. Most of the decoders + just have an assert(0) in their internal rewinding method at this + point. I implemented the WAV, AU, AIFF, and RAW ones, for now. + (...and skeleton.c, for what that's worth.) +01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked playsound to try and wait until SDL has completed playing a given sound before closing the audio device. Changed a macro in decoders/shn.c to be more uniform with the other decoders.