Mercurial > SDL_sound_CoreAudio
diff TODO @ 339:e3ac0d41668c
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 20 May 2002 16:21:20 +0000 |
parents | 2d819d03c91e |
children | d5d281337ee0 |
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--- a/TODO Mon May 20 16:18:09 2002 +0000 +++ b/TODO Mon May 20 16:21:20 2002 +0000 @@ -6,6 +6,8 @@ - Fix the crappy rewind implementation in shn.c's SHN_rewind(). - Finish implementing seek() method in decoders, see below. - Add a sdlsound-config script? +- playsound is a little wonky when specifying only --rate (or only --channel + or only --format? Look into this.). Decoders still needing seek() method: (If decoder can't seek, clean up the stub and report an error.) @@ -14,15 +16,15 @@ - mpglib.c - quicktime.c - General stuff TODO: - Man pages for the API. +- Hack on the experimental audio conversion routines. Quicktime stuff that'd be cool, but isn't crucial: - Integrate decoders/quicktime.c with build system (for OS X)? - Make decoders/quicktime.c more robust. - Make decoders/quicktime.c work on win32? -- There's no seek() method. Not even a stub! +- There's no seek() method. Ongoing: - look for "FIXME"s in the code.