Mercurial > SDL_sound_CoreAudio
diff TODO @ 238:d8247b97b010
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 23:33:03 +0000 |
parents | 156df33fd7fc |
children | 4a8d627a2326 |
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--- a/TODO Sat Jan 19 23:31:19 2002 +0000 +++ b/TODO Sat Jan 19 23:33:03 2002 +0000 @@ -1,11 +1,4 @@ Left todo for 0.1.5: -- SMPEG only works after calling SDL_OpenAudio(), but I don't think this - is a universal truth (i.e. - OpenAL uses it without outputting through - SDL...) Figure out if this can be fixed. -- in Sound_NewSample*, if a decoder is selected by file extension and - fails, it should not be tried again when going through the rest of the - decoders. Or should we just opt to give up if the specified decoder - fails? - Update the Visual C project files. General stuff TODO: @@ -18,13 +11,8 @@ - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). -- Rename "test" directory to "playsound". -- Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. - Run through ElectricFence, dmalloc, etc... -- Verify thread safety. SDL_sound should be fully reentrant right now, with - the exception of Sound_NewSample*()...starting two sounds at once can cause - the internal linked list of currently-decoding samples to scramble. - Fix the crappy rewind implementation in shn.c's SHN_rewind(). Decoders to implement: