Mercurial > SDL_sound_CoreAudio
diff configure.in @ 495:d0d381a6f2bb stable-1.0
Look for modplug headers in both include path and include path + "libmodplug".
(thanks to Tyler for this one).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 12 Oct 2005 22:13:34 +0000 |
parents | 636796aed4e2 |
children | b4e9fb8ef9f6 |
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--- a/configure.in Sat Oct 01 15:35:53 2005 +0000 +++ b/configure.in Wed Oct 12 22:13:34 2005 +0000 @@ -214,7 +214,16 @@ [ --enable-modplug enable MOD decoding via modplug [default=yes]], , enable_modplug=yes) if test x$enable_modplug = xyes; then + have_modplug_hdr=no AC_CHECK_HEADER(modplug.h, have_modplug_hdr=yes) + if test x$have_modplug_hdr = xno; then + AC_CHECK_HEADER(libmodplug/modplug.h, have_modplug_hdr=yes) + if test x$have_modplug_hdr = xyes; then + have_modplug_hdr=yes + AC_DEFINE(SOUND_MODPLUG_IN_OWN_PATH) + fi + fi + AC_CHECK_LIB(modplug, ModPlug_Load, have_modplug_lib=yes) if test x$have_modplug_hdr = xyes -a x$have_modplug_lib = xyes; then LIBS="$LIBS -lmodplug"