Mercurial > SDL_sound_CoreAudio
diff SDL_sound.c @ 400:9d0b5ec9cc26
FIXME cleanups.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 11 Jul 2002 05:28:52 +0000 |
parents | fb519e6028e3 |
children | ddce7101673e |
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--- a/SDL_sound.c Thu Jul 11 05:28:33 2002 +0000 +++ b/SDL_sound.c Thu Jul 11 05:28:52 2002 +0000 @@ -506,8 +506,6 @@ * Ask the specified decoder to handle the data in (rw), and if * so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream * back to where it was, and return false. - * - * !!! FIXME: This is big, ugly, nasty, and smelly. */ static int init_sample(const Sound_DecoderFunctions *funcs, Sound_Sample *sample, const char *ext, @@ -515,7 +513,7 @@ { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; Sound_AudioInfo desired; - int pos = SDL_RWtell(internal->rw); /* !!! FIXME: Int? Really? */ + int pos = SDL_RWtell(internal->rw); /* fill in the funcs for this decoder... */ sample->decoder = &funcs->info;