Mercurial > SDL_sound_CoreAudio
diff VisualC/sdl_sound_dll.dsp @ 438:72ccb2916418
Initial add.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 12 Jan 2003 21:11:15 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/sdl_sound_dll.dsp Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,319 @@ +# Microsoft Developer Studio Project File - Name="sdl_sound_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=sdl_sound_dll - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "sdl_sound_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "sdl_sound_dll.mak" CFG="sdl_sound_dll - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "sdl_sound_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "sdl_sound_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "sdl_sound_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "win32lib" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /machine:I386 /out:"win32lib/sdl_sound.dll" + +!ELSEIF "$(CFG)" == "sdl_sound_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "win32lib" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /debug /machine:I386 /out:"win32lib/sdl_sound_d.dll" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "sdl_sound_dll - Win32 Release" +# Name "sdl_sound_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "decoders" + +# PROP Default_Filter "" +# Begin Group "mpglib" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\decoders\mpglib\dct64_i386.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\decode_i386.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\huffman.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\interface.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\l2tables.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer1.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer2.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer3.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpg123_sdlsound.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpglib_common.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpglib_sdlsound.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\tabinit.c +# End Source File +# End Group +# Begin Group "timidity" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\decoders\timidity\common.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\common.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\instrum.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\instrum.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\mix.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\mix.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\options.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\output.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\output.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\playmidi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\playmidi.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\readmidi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\readmidi.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\resample.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\resample.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\tables.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\tables.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\timidity.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\timidity.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\decoders\aiff.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\au.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\flac.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\midi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mikmod.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\modplug.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\ogg.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\raw.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\shn.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\smpeg.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\voc.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\wav.c +# End Source File +# End Group +# Begin Source File + +SOURCE=..\audio_convert.c +# End Source File +# Begin Source File + +SOURCE=..\extra_rwops.c +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\acconfig.h +# End Source File +# Begin Source File + +SOURCE=..\extra_rwops.h +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound.h +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound_internal.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project