diff SDL_sound.c @ 441:5b00e43ec23c

Patches to make SDL_sound more Visual C happy.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 31 Jan 2003 01:53:12 +0000
parents ddce7101673e
children d0393837bfac
line wrap: on
line diff
--- a/SDL_sound.c	Sun Jan 12 22:06:38 2003 +0000
+++ b/SDL_sound.c	Fri Jan 31 01:53:12 2003 +0000
@@ -38,6 +38,7 @@
 #include <ctype.h>
 
 #include "SDL.h"
+#include "SDL_thread.h"
 #include "SDL_sound.h"
 
 #define __SDL_SOUND_INTERNAL__
@@ -389,7 +390,7 @@
 Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms)
 {
     /* "frames" == "sample frames" */
-    float frames_per_ms = ((float) info->rate) / 1000.0;
+    float frames_per_ms = ((float) info->rate) / 1000.0f;
     Uint32 frame_offset = (Uint32) (frames_per_ms * ((float) ms));
     Uint32 frame_size = (Uint32) ((info->format & 0xFF) / 8) * info->channels;
     return(frame_offset * frame_size);