Mercurial > SDL_sound_CoreAudio
diff TODO @ 225:3b4415a39466
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 19 Jan 2002 01:53:15 +0000 |
parents | ef72f3c490e7 |
children | daa18455baf9 |
line wrap: on
line diff
--- a/TODO Fri Jan 18 02:12:03 2002 +0000 +++ b/TODO Sat Jan 19 01:53:15 2002 +0000 @@ -15,15 +15,12 @@ fails, it should not be tried again when going through the rest of the decoders. Or should we just opt to give up if the specified decoder fails? -- Port to BeOS. Getting BeOS up and running is probably harder than - porting SDL_sound to it, I should think. - Rename the "test" directory to "playsound". - Have the default "make" build playsound, and "make install" install it. - Update the Visual C project files. General stuff TODO: - Verify portability to various Unixes (BSD, etc) -- Port to BeOS. - Port to MacOS Classic. - Man pages for the API. @@ -43,6 +40,7 @@ Decoders to implement: - .CDA (Does this need specific decoding? Or is a RWops needed?) - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) +- A c64 SID player? - ...and more... Ongoing: