Mercurial > SDL_sound_CoreAudio
diff SDL_sound_internal.h @ 223:249186e31431
Sound_Rewind() support code.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 17 Jan 2002 20:55:46 +0000 |
parents | 47cc2de2ae36 |
children | ca43129df299 |
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--- a/SDL_sound_internal.h Thu Jan 17 20:54:46 2002 +0000 +++ b/SDL_sound_internal.h Thu Jan 17 20:55:46 2002 +0000 @@ -155,6 +155,24 @@ * method. */ Uint32 (*read)(Sound_Sample *sample); + + /* + * Reset the decoding to the beginning of the stream. Nonzero on + * success, zero on failure. + * + * The purpose of this method is to allow for higher efficiency than + * an application could get by just recreating the sample externally; + * not only do they not have to reopen the RWops, reallocate buffers, + * and potentially pass the data through several rejecting decoders, + * but certain decoders will not have to recreate their existing + * state (search for metadata, etc) since they already know they + * have a valid audio stream with a given set of characteristics. + * + * The decoder is responsible for calling seek() on the associated + * SDL_RWops. A failing call to seek() should be the ONLY reason that + * this method should ever fail! + */ + int (*rewind)(Sound_Sample *sample); } Sound_DecoderFunctions;