Mercurial > SDL_sound_CoreAudio
diff playsound/playsound.c @ 573:1911fc597c69
Set a WM caption, which the PulseAudio target can use for display purposes.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 24 Jan 2010 14:01:39 -0500 |
parents | 7815c90ba552 |
children |
line wrap: on
line diff
--- a/playsound/playsound.c Sun Jan 24 13:45:18 2010 -0500 +++ b/playsound/playsound.c Sun Jan 24 14:01:39 2010 -0500 @@ -719,6 +719,40 @@ } /* valid_cmdline */ +static void report_filename(const char *filename) +{ + const char *icon = "playsound"; + size_t len = 0; + char *buf = NULL; + char *ptr = NULL; + + fprintf(stdout, "%s: Now playing [%s]...\n", icon, filename); + + /* + * Bleeding edge versions of SDL 1.2 can use this to set the + * PulseAudio application name. It's a harmless no-op elsewhere, + * and 1.3 will probably have a formal API for this. + */ + ptr = strrchr(filename, '/'); + if (ptr != NULL) + filename = ptr + 1; + ptr = strrchr(filename, '\\'); + if (ptr != NULL) + filename = ptr + 1; + + len = strlen(filename) + strlen(icon) + 3; + buf = (char *) malloc(len); + if (buf == NULL) + SDL_WM_SetCaption(icon, icon); + else + { + snprintf(buf, len, "%s: %s", icon, filename); + SDL_WM_SetCaption(buf, icon); + free(buf); + } /* else */ +} /* report_filename */ + + int main(int argc, char **argv) { Sound_AudioInfo sound_desired; @@ -981,6 +1015,21 @@ sdl_desired.callback = audio_callback; sdl_desired.userdata = sample; + /* grr, SDL_CloseAudio() calls SDL_QuitSubSystem internally. */ + if (!SDL_WasInit(SDL_INIT_AUDIO)) + { + if (SDL_Init(SDL_INIT_AUDIO) == -1) + { + fprintf(stderr, "SDL_Init() failed!\n" + " reason: [%s].\n", SDL_GetError()); + Sound_Quit(); + SDL_Quit(); + return(42); + } /* if */ + } /* if */ + + report_filename(filename); + if (SDL_OpenAudio(&sdl_desired, NULL) < 0) { fprintf(stderr, "Couldn't open audio device!\n" @@ -990,8 +1039,6 @@ return(42); } /* if */ - fprintf(stdout, "Now playing [%s]...\n", filename); - if (global_state.predecode) { fprintf(stdout, " predecoding...");