Mercurial > SDL_sound_CoreAudio
comparison SDL_sound.h @ 3:fd6cd0e04e6f
First stab at implementation complete.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 17 Sep 2001 18:10:16 +0000 |
parents | 508aac690b19 |
children | 5ff1dce70aec |
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2:f58a664c1557 | 3:fd6cd0e04e6f |
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22 * into this library, and SDL_sound will take that data, in one of several | 22 * into this library, and SDL_sound will take that data, in one of several |
23 * popular formats, and decode it into raw waveform data in the format of | 23 * popular formats, and decode it into raw waveform data in the format of |
24 * your choice. This gives you a nice abstraction for getting sound into your | 24 * your choice. This gives you a nice abstraction for getting sound into your |
25 * game or application; just feed it to SDL_sound, and it will handle | 25 * game or application; just feed it to SDL_sound, and it will handle |
26 * decoding and converting, so you can just pass it to your SDL audio | 26 * decoding and converting, so you can just pass it to your SDL audio |
27 * callback (or whatever). Since it gets data from a SDL_RWops, you can get | 27 * callback (or whatever). Since it gets data from an SDL_RWops, you can get |
28 * the initial sound data from any number of sources: file, memory buffer, | 28 * the initial sound data from any number of sources: file, memory buffer, |
29 * network connection, etc. | 29 * network connection, etc. |
30 * | 30 * |
31 * As the name implies, this library depends on SDL: Simple Directmedia Layer, | 31 * As the name implies, this library depends on SDL: Simple Directmedia Layer, |
32 * which is a powerful, free, and cross-platform multimedia library. It can | 32 * which is a powerful, free, and cross-platform multimedia library. It can |
33 * be found at http://www.libsdl.org/ | 33 * be found at http://www.libsdl.org/ |
34 * | 34 * |
35 * Support is in place or planned for the following sound formats: | 35 * Support is in place or planned for the following sound formats: |
36 * - .WAV (Microsoft WAVfile RIFF data, internal.) | 36 * - .WAV (Microsoft WAVfile RIFF data, internal.) |
37 * - .VOC (Creative Labs' Voice format, internal.) | 37 * - .VOC (Creative Labs' Voice format, internal.) |
38 * - .MP3 (MPEG-1 layer 3 support, via the SMPEG library.) | 38 * - .MP3 (MPEG-1 layer 3 support, via the SMPEG library.) |
39 * - .MID (MIDI music converted to Waveform data, via Timidity.) | 39 * - .MID (MIDI music converted to Waveform data, via Timidity.) |
40 * - .MOD (MOD files, via MikMod.) | 40 * - .MOD (MOD files, via MikMod.) |
41 * - .OGG (Ogg files, via Ogg Vorbis libraries.) | 41 * - .OGG (Ogg files, via Ogg Vorbis libraries.) |
42 * - .RAWDATA (Raw sound data in any format, internal.) | 42 * - .RAW (Raw sound data in any format, internal.) |
43 * - .CDA (CD audio read into a sound buffer, internal.) | 43 * - .CDA (CD audio read into a sound buffer, internal.) |
44 * - .AU | 44 * - .AU |
45 * - .AIFF | 45 * - .AIFF |
46 * | 46 * |
47 * (...and more to come...) | 47 * (...and more to come...) |
48 * | 48 * |
62 | 62 |
63 /* | 63 /* |
64 * These are flags that are used in a Sound_Sample (below) to show various | 64 * These are flags that are used in a Sound_Sample (below) to show various |
65 * states. | 65 * states. |
66 * | 66 * |
67 * To use: "if (sample->flags & SOUND_SAMPLEFLAGS_ERROR) { dosomething(); }" | 67 * To use: "if (sample->flags & SOUND_SAMPLEFLAG_ERROR) { dosomething(); }" |
68 */ | 68 */ |
69 typedef enum __SOUND_SAMPLEFLAGS__ | 69 typedef enum __SOUND_SAMPLEFLAGS__ |
70 { | 70 { |
71 SOUND_SAMPLEFLAG_NONE = 0, /* Null flag. */ | 71 SOUND_SAMPLEFLAG_NONE = 0, /* Null flag. */ |
72 | 72 |
73 /* these are set at sample creation time... */ | 73 /* these are set at sample creation time... */ |
74 SOUND_SAMPLEFLAG_NEEDSEEK = 1, /* SDL_RWops must be able to seek. */ | 74 SOUND_SAMPLEFLAG_NEEDSEEK = 1, /* SDL_RWops must be able to seek. */ |
75 SOUND_SAMPLEFLAG_STREAMING = 1 << 1, /* source is streaming (no EOF). */ | |
76 | 75 |
77 /* these are set during decoding... */ | 76 /* these are set during decoding... */ |
78 SOUND_SAMPLEFLAG_EOF = 1 << 29, /* end of input stream. */ | 77 SOUND_SAMPLEFLAG_EOF = 1 << 29, /* end of input stream. */ |
79 SOUND_SAMPLEFLAG_ERROR = 1 << 30, /* unrecoverable error. */ | 78 SOUND_SAMPLEFLAG_ERROR = 1 << 30, /* unrecoverable error. */ |
80 SOUND_SAMPLEFLAG_AGAIN = 1 << 31 /* couldn't read without blocking. */ | 79 SOUND_SAMPLEFLAG_EAGAIN = 1 << 31 /* would block, or temp error. */ |
81 } Sound_SampleFlags; | 80 } Sound_SampleFlags; |
81 | |
82 | |
83 /* | |
84 * Basics of a decoded sample's data structure: data format (see AUDIO_U8 and | |
85 * friends in SDL_audio.h), number of channels, and sample rate. If you need | |
86 * more explanation than that, you should stop developing sound code right | |
87 * now. | |
88 */ | |
89 typedef struct __SOUND_AUDIOINFO__ | |
90 { | |
91 Uint16 format; | |
92 Uint8 channels; | |
93 Uint32 rate; | |
94 } Sound_AudioInfo; | |
95 | |
96 | |
97 /* | |
98 * Each decoder sets up one of these structs, which can be retrieved via | |
99 * the Sound_AvailableDecoders() function. EVERY FIELD IN THIS IS READ-ONLY. | |
100 */ | |
101 typedef struct __SOUND_DECODERINFO__ | |
102 { | |
103 const char *extension; /* standard file extension. "MP3", "WAV"... */ | |
104 const char *description; /* Human readable description of decoder. */ | |
105 const char *author; /* "Name Of Author <email@emailhost.dom>" */ | |
106 const char *url; /* URL specific to this decoder. */ | |
107 } Sound_DecoderInfo; | |
108 | |
82 | 109 |
83 | 110 |
84 /* | 111 /* |
85 * The Sound_Sample structure is the heart of SDL_sound. This holds | 112 * The Sound_Sample structure is the heart of SDL_sound. This holds |
86 * information about a source of sound data as it is being decoded. | 113 * information about a source of sound data as it is being decoded. |
88 * change them. | 115 * change them. |
89 */ | 116 */ |
90 typedef struct __SOUND_SAMPLE__ | 117 typedef struct __SOUND_SAMPLE__ |
91 { | 118 { |
92 void *opaque; /* Internal use only. */ | 119 void *opaque; /* Internal use only. */ |
93 Sound_DecoderInfo *decoder; /* Decoder used for this sample. */ | 120 const Sound_DecoderInfo *decoder; /* Decoder used for this sample. */ |
94 SDL_AudioSpec desired; /* Desired audio format for conversion. */ | 121 Sound_AudioInfo desired; /* Desired audio format for conversion. */ |
95 SDL_AudioSpec actual; /* Actual audio format of sample. */ | 122 Sound_AudioInfo actual; /* Actual audio format of sample. */ |
96 void *buffer; /* Decoded sound data lands in here. */ | 123 void *buffer; /* Decoded sound data lands in here. */ |
97 Uint32 buffer_size; /* Current size of (buffer), in bytes. */ | 124 Uint32 buffer_size; /* Current size of (buffer), in bytes. */ |
98 Sound_SampleFlags flags; /* Flags relating to this sample. */ | 125 Sound_SampleFlags flags; /* Flags relating to this sample. */ |
99 } Sound_Sample; | 126 } Sound_Sample; |
100 | |
101 | |
102 /* | |
103 * Each decoder sets up one of these structs, which can be retrieved via | |
104 * the Sound_AvailableDecoders() function. | |
105 */ | |
106 typedef struct __PHYSFS_ARCHIVEINFO__ | |
107 { | |
108 const char *extension; /* Case sensitive standard file extension. */ | |
109 const char *description; /* Human readable description of decoder. */ | |
110 const char *author; /* "Name Of Author (email@emailhost.dom)" */ | |
111 const char *url; /* URL specific to this decoder. */ | |
112 } PHYSFS_ArchiveInfo; | |
113 | 127 |
114 | 128 |
115 /* | 129 /* |
116 * Just what it says: a x.y.z style version number... | 130 * Just what it says: a x.y.z style version number... |
117 */ | 131 */ |
177 * sound sources, and frees any resources in use by SDL_sound. | 191 * sound sources, and frees any resources in use by SDL_sound. |
178 * | 192 * |
179 * All Sound_Sample pointers you had prior to this call are INVALIDATED. | 193 * All Sound_Sample pointers you had prior to this call are INVALIDATED. |
180 * | 194 * |
181 * Once successfully deinitialized, Sound_Init() can be called again to | 195 * Once successfully deinitialized, Sound_Init() can be called again to |
182 * restart the subsystem. All defaults API states are restored at this | 196 * restart the subsystem. All default API states are restored at this |
183 * point. | 197 * point. |
184 * | 198 * |
185 * You should call this BEFORE SDL_Quit(). This will NOT call SDL_Quit() | 199 * You should call this BEFORE SDL_Quit(). This will NOT call SDL_Quit() |
186 * for you! | 200 * for you! |
187 * | 201 * |
230 * with that thread. It is safe to call this function at anytime, even | 244 * with that thread. It is safe to call this function at anytime, even |
231 * before Sound_Init(). | 245 * before Sound_Init(). |
232 * | 246 * |
233 * @return READ ONLY string of last error message. | 247 * @return READ ONLY string of last error message. |
234 */ | 248 */ |
235 extern DECLSPEC const char *Sound_GetLastError(void); | 249 extern DECLSPEC const char *Sound_GetError(void); |
250 | |
251 | |
252 /** | |
253 * Clear the current error message, so the next call to Sound_GetError() will | |
254 * return NULL. | |
255 */ | |
256 extern DECLSPEC void Sound_ClearError(void); | |
236 | 257 |
237 | 258 |
238 /** | 259 /** |
239 * Start decoding a new sound sample. The data is read via an SDL_RWops | 260 * Start decoding a new sound sample. The data is read via an SDL_RWops |
240 * structure (see SDL_rwops.h in the SDL include directory), so it may be | 261 * structure (see SDL_rwops.h in the SDL include directory), so it may be |
241 * coming from memory, disk, network stream, etc. The (ext) parameter is | 262 * coming from memory, disk, network stream, etc. The (ext) parameter is |
242 * merely a hint to determining the correct decoder; if you specify, for | 263 * merely a hint to determining the correct decoder; if you specify, for |
243 * example, "mp3" for an extension, and one of the decoders lists that | 264 * example, "mp3" for an extension, and one of the decoders lists that |
244 * (case sensitive) as a handled extension, then that decoder is given | 265 * as a handled extension, then that decoder is given first shot at trying |
245 * first shot at trying to claim the data for decoding. If none of the | 266 * to claim the data for decoding. If none of the extensions match (or the |
246 * extensions match (or the extension is NULL), then every decoder examines | 267 * extension is NULL), then every decoder examines the data to determine if |
247 * the data to determine if it can handle it, until one accepts it. | 268 * it can handle it, until one accepts it. In such a case your SDL_RWops will |
269 * need to be capable of rewinding to the start of the stream. | |
248 * If no decoders can handle the data, a NULL value is returned, and a human | 270 * If no decoders can handle the data, a NULL value is returned, and a human |
249 * readable error message can be fetched from Sound_GetLastError(). | 271 * readable error message can be fetched from Sound_GetLastError(). |
250 * Optionally, a desired audio format can be specified. If the incoming data | 272 * Optionally, a desired audio format can be specified. If the incoming data |
251 * is in a different format, SDL_sound will convert it to the desired format | 273 * is in a different format, SDL_sound will convert it to the desired format |
252 * on the fly. Note that this can be an expensive operation, so it may be | 274 * on the fly. Note that this can be an expensive operation, so it may be |
254 * make sure your data is initially in the format that you need it in. | 276 * make sure your data is initially in the format that you need it in. |
255 * If you don't want to convert the data, you can specify NULL for a desired | 277 * If you don't want to convert the data, you can specify NULL for a desired |
256 * format. The incoming format of the data, preconversion, can be found | 278 * format. The incoming format of the data, preconversion, can be found |
257 * in the Sound_Sample structure. | 279 * in the Sound_Sample structure. |
258 * Note that the raw sound data "decoder" needs you to specify both the | 280 * Note that the raw sound data "decoder" needs you to specify both the |
259 * extension "RAWDATA" and a "desired" format, or it will refuse to handle | 281 * extension "RAW" and a "desired" format, or it will refuse to handle |
260 * the data. | 282 * the data. This is to prevent it from catching all formats unsupported |
283 * by the other decoders. | |
261 * Finally, specify an initial buffer size; this is the number of bytes that | 284 * Finally, specify an initial buffer size; this is the number of bytes that |
262 * will be allocated to store each read from the sound buffer. The more you | 285 * will be allocated to store each read from the sound buffer. The more you |
263 * can safely allocate, the more decoding can be done in one block, but the | 286 * can safely allocate, the more decoding can be done in one block, but the |
264 * more resources you have to use up, and the longer each decoding call will | 287 * more resources you have to use up, and the longer each decoding call will |
265 * take. Note that different data formats require more or less space to | 288 * take. Note that different data formats require more or less space to |
266 * store. This buffer can be resized via Sound_SetBufferSize() ... | 289 * store. This buffer can be resized via Sound_SetBufferSize() ... |
267 * | 290 * The buffer size specified must be a multiple of the size of a single |
291 * sample (not to be confused with a single Sound_Sample). So, if you want | |
292 * 16-bit, stereo samples, then your sample size is (2 channels * 16 bits), | |
293 * or 32 bits per sample, which is four bytes. In such a case, you could | |
294 * specify 128 or 132 bytes for a buffer, but not 129, 130, or 131, although | |
295 * in reality, you'll want to specify a MUCH larger buffer. | |
268 * When you are done with this Sound_Sample pointer, you can dispose of it | 296 * When you are done with this Sound_Sample pointer, you can dispose of it |
269 * via Sound_FreeSample(). | 297 * via Sound_FreeSample(). |
298 * You do not have to keep a reference to (rw) around. If this function | |
299 * suceeds, it stores (rw) internally (and disposes of it during the call | |
300 * to Sound_FreeSample()). If this function fails, it will dispose of the | |
301 * SDL_RWops for you. | |
270 * | 302 * |
271 * @param rw SDL_RWops with sound data. | 303 * @param rw SDL_RWops with sound data. |
272 * @param ext File extension normally associated with a data format. | 304 * @param ext File extension normally associated with a data format. |
273 * Can usually be NULL. | 305 * Can usually be NULL. |
274 * @param desired Format to convert sound data into. Can usually be NULL, | 306 * @param desired Format to convert sound data into. Can usually be NULL, |
276 * @return Sound_Sample pointer, which is used as a handle to several other | 308 * @return Sound_Sample pointer, which is used as a handle to several other |
277 * SDL_sound APIs. NULL on error. If error, use | 309 * SDL_sound APIs. NULL on error. If error, use |
278 * Sound_GetLastError() to see what went wrong. | 310 * Sound_GetLastError() to see what went wrong. |
279 */ | 311 */ |
280 extern DECLSPEC Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, | 312 extern DECLSPEC Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, |
281 SDL_AudioInfo *desired, | 313 Sound_AudioInfo *desired, |
282 Uint32 bufferSize); | 314 Uint32 bufferSize); |
315 | |
316 /** | |
317 * This is identical to Sound_NewSample(), but it creates an SDL_RWops for you | |
318 * from the file located in (filename). Note that (filename) is specified in | |
319 * platform-dependent notation. ("C:\\music\\mysong.mp3" on windows, and | |
320 * "/home/icculus/music/mysong.mp3" or whatever on Unix, etc.) | |
321 * Sound_NewSample()'s "ext" parameter is gleaned from the contents of | |
322 * (filename). | |
323 * | |
324 * @param filename file containing sound data. | |
325 * @param desired Format to convert sound data into. Can usually be NULL, | |
326 * if you don't need conversion. | |
327 * @param bufferSize size, in bytes, of initial read buffer. | |
328 * @return Sound_Sample pointer, which is used as a handle to several other | |
329 * SDL_sound APIs. NULL on error. If error, use | |
330 * Sound_GetLastError() to see what went wrong. | |
331 */ | |
332 extern DECLSPEC Sound_Sample *Sound_NewSampleFromFile(const char *filename, | |
333 Sound_AudioInfo *desired, | |
334 Uint32 bufferSize); | |
283 | 335 |
284 /** | 336 /** |
285 * Dispose of a Sound_Sample pointer that was returned from Sound_NewSample(). | 337 * Dispose of a Sound_Sample pointer that was returned from Sound_NewSample(). |
286 * This will also close/dispose of the SDL_RWops that was used at creation | 338 * This will also close/dispose of the SDL_RWops that was used at creation |
287 * time, so there's no need to keep a reference to that around. | 339 * time, so there's no need to keep a reference to that around. |
289 * certainly result in a crash if you attempt to keep using it. | 341 * certainly result in a crash if you attempt to keep using it. |
290 * | 342 * |
291 * @param sample The Sound_Sample to delete. | 343 * @param sample The Sound_Sample to delete. |
292 */ | 344 */ |
293 extern DECLSPEC void Sound_FreeSample(Sound_Sample *sample); | 345 extern DECLSPEC void Sound_FreeSample(Sound_Sample *sample); |
346 | |
347 | |
348 /** | |
349 * Change the current buffer size for a sample. If the buffer size could | |
350 * be changed, then the sample->buffer and sample->buffer_size fields will | |
351 * reflect that. If they could not be changed, then your original sample | |
352 * state is preserved. If the buffer is shrinking, the data at the end of | |
353 * buffer is truncated. If the buffer is growing, the contents of the new | |
354 * space at the end is undefined until you decode more into it or initialize | |
355 * it yourself. | |
356 * | |
357 * The buffer size specified must be a multiple of the size of a single | |
358 * sample (not to be confused with a single Sound_Sample). So, if you want | |
359 * 16-bit, stereo samples, then your sample size is (2 channels * 16 bits), | |
360 * or 32 bits per sample, which is four bytes. In such a case, you could | |
361 * specify 128 or 132 bytes for a buffer, but not 129, 130, or 131, although | |
362 * in reality, you'll want to specify a MUCH larger buffer. | |
363 * | |
364 * @param sample The Sound_Sample whose buffer to modify. | |
365 * @param new_size The desired size, in bytes, of the new buffer. | |
366 * @return non-zero if buffer size changed, zero on failure. | |
367 */ | |
368 extern DECLSPEC int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size); | |
294 | 369 |
295 | 370 |
296 /** | 371 /** |
297 * Decode more of the sound data in a Sound_Sample. It will decode at most | 372 * Decode more of the sound data in a Sound_Sample. It will decode at most |
298 * sample->buffer_size bytes into sample->buffer in the desired format, and | 373 * sample->buffer_size bytes into sample->buffer in the desired format, and |