comparison TODO @ 220:ef72f3c490e7

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 17 Jan 2002 20:53:03 +0000
parents cbd5e308f12d
children 3b4415a39466
comparison
equal deleted inserted replaced
219:ca3483f4cfec 220:ef72f3c490e7
1 Left todo for 0.1.5:
2 - Implement rewind method in decoders missing it:
3 * mikmod.c
4 * ogg.c
5 * flac.c
6 * modplug.c
7 * voc.c
8 * midi.c
9 * mp3.c
10 * shn.c
11 - SMPEG only works after calling SDL_OpenAudio(), but I don't think this
12 is a universal truth (i.e. - OpenAL uses it without outputting through
13 SDL...) Figure out if this can be fixed.
14 - in Sound_NewSample*, if a decoder is selected by file extension and
15 fails, it should not be tried again when going through the rest of the
16 decoders. Or should we just opt to give up if the specified decoder
17 fails?
18 - Port to BeOS. Getting BeOS up and running is probably harder than
19 porting SDL_sound to it, I should think.
20 - Rename the "test" directory to "playsound".
21 - Have the default "make" build playsound, and "make install" install it.
22 - Update the Visual C project files.
1 23
2 General stuff TODO: 24 General stuff TODO:
3 - Verify portability to various Unixes (BSD, etc) 25 - Verify portability to various Unixes (BSD, etc)
4 - Port to BeOS. 26 - Port to BeOS.
5 - Port to MacOS Classic. 27 - Port to MacOS Classic.
6 - Man pages for the API. 28 - Man pages for the API.
7 - Add Sound_Rewind().
8 29
9 More immediate: 30 More immediate:
10 - Write a decent README. 31 - Write a decent README.
11 - Handle compression and other chunks in WAV files. 32 - Handle compression and other chunks in WAV files.
12 - Handle compression and other chunks in AIFF-C files. 33 - Handle compression and other chunks in AIFF-C files.