Mercurial > SDL_sound_CoreAudio
comparison TODO @ 220:ef72f3c490e7
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 17 Jan 2002 20:53:03 +0000 |
parents | cbd5e308f12d |
children | 3b4415a39466 |
comparison
equal
deleted
inserted
replaced
219:ca3483f4cfec | 220:ef72f3c490e7 |
---|---|
1 Left todo for 0.1.5: | |
2 - Implement rewind method in decoders missing it: | |
3 * mikmod.c | |
4 * ogg.c | |
5 * flac.c | |
6 * modplug.c | |
7 * voc.c | |
8 * midi.c | |
9 * mp3.c | |
10 * shn.c | |
11 - SMPEG only works after calling SDL_OpenAudio(), but I don't think this | |
12 is a universal truth (i.e. - OpenAL uses it without outputting through | |
13 SDL...) Figure out if this can be fixed. | |
14 - in Sound_NewSample*, if a decoder is selected by file extension and | |
15 fails, it should not be tried again when going through the rest of the | |
16 decoders. Or should we just opt to give up if the specified decoder | |
17 fails? | |
18 - Port to BeOS. Getting BeOS up and running is probably harder than | |
19 porting SDL_sound to it, I should think. | |
20 - Rename the "test" directory to "playsound". | |
21 - Have the default "make" build playsound, and "make install" install it. | |
22 - Update the Visual C project files. | |
1 | 23 |
2 General stuff TODO: | 24 General stuff TODO: |
3 - Verify portability to various Unixes (BSD, etc) | 25 - Verify portability to various Unixes (BSD, etc) |
4 - Port to BeOS. | 26 - Port to BeOS. |
5 - Port to MacOS Classic. | 27 - Port to MacOS Classic. |
6 - Man pages for the API. | 28 - Man pages for the API. |
7 - Add Sound_Rewind(). | |
8 | 29 |
9 More immediate: | 30 More immediate: |
10 - Write a decent README. | 31 - Write a decent README. |
11 - Handle compression and other chunks in WAV files. | 32 - Handle compression and other chunks in WAV files. |
12 - Handle compression and other chunks in AIFF-C files. | 33 - Handle compression and other chunks in AIFF-C files. |