Mercurial > SDL_sound_CoreAudio
comparison CHANGELOG @ 220:ef72f3c490e7
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 17 Jan 2002 20:53:03 +0000 |
parents | cbd5e308f12d |
children | 3b4415a39466 |
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219:ca3483f4cfec | 220:ef72f3c490e7 |
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1 /* | 1 /* |
2 * CHANGELOG. | 2 * CHANGELOG. |
3 */ | 3 */ |
4 | 4 |
5 01113002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked | 5 01172002 - Implemented Sound_Rewind(), and added a --loop command line to |
6 playsound for testing. Rewrote the audio callback to handle looping | |
7 with both predecoded and streamed samples. Most of the decoders | |
8 just have an assert(0) in their internal rewinding method at this | |
9 point. I implemented the WAV, AU, AIFF, and RAW ones, for now. | |
10 (...and skeleton.c, for what that's worth.) | |
11 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked | |
6 playsound to try and wait until SDL has completed playing a given | 12 playsound to try and wait until SDL has completed playing a given |
7 sound before closing the audio device. Changed a macro in | 13 sound before closing the audio device. Changed a macro in |
8 decoders/shn.c to be more uniform with the other decoders. | 14 decoders/shn.c to be more uniform with the other decoders. |
9 SDL_sound error messages are now maintained on a per-thread basis, | 15 SDL_sound error messages are now maintained on a per-thread basis, |
10 and do not interfere with SDL_[GS]etError() anymore. | 16 and do not interfere with SDL_[GS]etError() anymore. |