Mercurial > SDL_sound_CoreAudio
comparison SDL_sound.c @ 432:ddce7101673e
Call SDL_InitSubSystem instead of SDL_Init, to prevent unwanted initialization
of the SDL parachute.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 10 Dec 2002 02:15:32 +0000 |
parents | 9d0b5ec9cc26 |
children | 5b00e43ec23c |
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431:54a68e39fa7c | 432:ddce7101673e |
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216 | 216 |
217 available_decoders = (const Sound_DecoderInfo **) | 217 available_decoders = (const Sound_DecoderInfo **) |
218 malloc((total) * sizeof (Sound_DecoderInfo *)); | 218 malloc((total) * sizeof (Sound_DecoderInfo *)); |
219 BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0); | 219 BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0); |
220 | 220 |
221 SDL_Init(SDL_INIT_AUDIO); | 221 SDL_InitSubSystem(SDL_INIT_AUDIO); |
222 | 222 |
223 errorlist_mutex = SDL_CreateMutex(); | 223 errorlist_mutex = SDL_CreateMutex(); |
224 | 224 |
225 for (i = 0; decoders[i].funcs != NULL; i++) | 225 for (i = 0; decoders[i].funcs != NULL; i++) |
226 { | 226 { |