Mercurial > SDL_sound_CoreAudio
comparison CHANGELOG @ 218:cbd5e308f12d
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 21:51:04 +0000 |
parents | 9bafd3e8276e |
children | ef72f3c490e7 |
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217:9bab949e2318 | 218:cbd5e308f12d |
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4 | 4 |
5 01113002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked | 5 01113002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked |
6 playsound to try and wait until SDL has completed playing a given | 6 playsound to try and wait until SDL has completed playing a given |
7 sound before closing the audio device. Changed a macro in | 7 sound before closing the audio device. Changed a macro in |
8 decoders/shn.c to be more uniform with the other decoders. | 8 decoders/shn.c to be more uniform with the other decoders. |
9 SDL_sound error messages are now maintained on a per-thread basis, | |
10 and do not interfere with SDL_[GS]etError() anymore. | |
9 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file | 11 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file |
10 extension handling. | 12 extension handling. |
11 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should | 13 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should |
12 work nicely for decoding multiple .MODs at once. Now we need to | 14 work nicely for decoding multiple .MODs at once. Now we need to |
13 figure out what to do with two decoders that can decode the same | 15 figure out what to do with two decoders that can decode the same |