Mercurial > SDL_sound_CoreAudio
comparison TODO @ 256:c6b7f7999a0e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 11 Feb 2002 08:11:09 +0000 |
parents | 4a8d627a2326 |
children | 182fdc76060d |
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255:fedfb7975219 | 256:c6b7f7999a0e |
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1 Left todo for 0.1.5: | |
2 - Update the Visual C project files. | |
3 | |
4 General stuff TODO: | 1 General stuff TODO: |
5 - Verify portability to various Unixes (BSD, etc) | |
6 - Man pages for the API. | 2 - Man pages for the API. |
7 | 3 |
8 More immediate: | 4 More immediate: |
9 - Write a decent README. | |
10 - Handle compression and other chunks in WAV files. | 5 - Handle compression and other chunks in WAV files. |
11 - Handle compression and other chunks in AIFF-C files. | 6 - Handle compression and other chunks in AIFF-C files. |
12 - Cleanup up VOC decoder (seems messy to me). | 7 - Cleanup up VOC decoder (seems messy to me). |
13 - Make some of the SNDDBG() strings more uniform. | |
14 - Run through ElectricFence, dmalloc, etc... | |
15 - Fix the crappy rewind implementation in shn.c's SHN_rewind(). | 8 - Fix the crappy rewind implementation in shn.c's SHN_rewind(). |
16 - Add a sdlsound-config script. | 9 - Add a sdlsound-config script. |
17 | |
18 Decoders to implement: | |
19 - .CDA (Does this need specific decoding? Or is a RWops needed?) | |
20 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) | |
21 - A c64 SID player? | |
22 - ...and more... | |
23 | 10 |
24 Ongoing: | 11 Ongoing: |
25 - look for "FIXME"s in the code. | 12 - look for "FIXME"s in the code. |
26 | 13 |
27 /* end of TODO ... */ | 14 /* end of TODO ... */ |