Mercurial > SDL_sound_CoreAudio
comparison CHANGELOG @ 215:9bafd3e8276e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 19:50:55 +0000 |
parents | 4861069841b9 |
children | cbd5e308f12d |
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214:e27b33a6d5fe | 215:9bafd3e8276e |
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1 /* | 1 /* |
2 * CHANGELOG. | 2 * CHANGELOG. |
3 */ | 3 */ |
4 | 4 |
5 01113002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked | |
6 playsound to try and wait until SDL has completed playing a given | |
7 sound before closing the audio device. Changed a macro in | |
8 decoders/shn.c to be more uniform with the other decoders. | |
5 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file | 9 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file |
6 extension handling. | 10 extension handling. |
7 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should | 11 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should |
8 work nicely for decoding multiple .MODs at once. Now we need to | 12 work nicely for decoding multiple .MODs at once. Now we need to |
9 figure out what to do with two decoders that can decode the same | 13 figure out what to do with two decoders that can decode the same |