Mercurial > SDL_sound_CoreAudio
comparison VisualC/playsound.dsp @ 438:72ccb2916418
Initial add.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 12 Jan 2003 21:11:15 +0000 |
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437:e01cfef3306a | 438:72ccb2916418 |
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1 # Microsoft Developer Studio Project File - Name="playsound" - Package Owner=<4> | |
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
3 # ** DO NOT EDIT ** | |
4 | |
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103 | |
6 | |
7 CFG=playsound - Win32 Debug | |
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
9 !MESSAGE use the Export Makefile command and run | |
10 !MESSAGE | |
11 !MESSAGE NMAKE /f "playsound.mak". | |
12 !MESSAGE | |
13 !MESSAGE You can specify a configuration when running NMAKE | |
14 !MESSAGE by defining the macro CFG on the command line. For example: | |
15 !MESSAGE | |
16 !MESSAGE NMAKE /f "playsound.mak" CFG="playsound - Win32 Debug" | |
17 !MESSAGE | |
18 !MESSAGE Possible choices for configuration are: | |
19 !MESSAGE | |
20 !MESSAGE "playsound - Win32 Release" (based on "Win32 (x86) Console Application") | |
21 !MESSAGE "playsound - Win32 Debug" (based on "Win32 (x86) Console Application") | |
22 !MESSAGE | |
23 | |
24 # Begin Project | |
25 # PROP AllowPerConfigDependencies 0 | |
26 # PROP Scc_ProjName "" | |
27 # PROP Scc_LocalPath "" | |
28 CPP=cl.exe | |
29 RSC=rc.exe | |
30 | |
31 !IF "$(CFG)" == "playsound - Win32 Release" | |
32 | |
33 # PROP BASE Use_MFC 0 | |
34 # PROP BASE Use_Debug_Libraries 0 | |
35 # PROP BASE Output_Dir "playsound___Win32_Release" | |
36 # PROP BASE Intermediate_Dir "playsound___Win32_Release" | |
37 # PROP BASE Target_Dir "" | |
38 # PROP Use_MFC 0 | |
39 # PROP Use_Debug_Libraries 0 | |
40 # PROP Output_Dir "playsound___Win32_Release" | |
41 # PROP Intermediate_Dir "playsound___Win32_Release" | |
42 # PROP Ignore_Export_Lib 0 | |
43 # PROP Target_Dir "" | |
44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c | |
45 # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c | |
46 # ADD BASE RSC /l 0x409 /d "NDEBUG" | |
47 # ADD RSC /l 0x409 /d "NDEBUG" | |
48 BSC32=bscmake.exe | |
49 # ADD BASE BSC32 /nologo | |
50 # ADD BSC32 /nologo | |
51 LINK32=link.exe | |
52 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 | |
53 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound.exe" | |
54 | |
55 !ELSEIF "$(CFG)" == "playsound - Win32 Debug" | |
56 | |
57 # PROP BASE Use_MFC 0 | |
58 # PROP BASE Use_Debug_Libraries 1 | |
59 # PROP BASE Output_Dir "playsound___Win32_Debug" | |
60 # PROP BASE Intermediate_Dir "playsound___Win32_Debug" | |
61 # PROP BASE Target_Dir "" | |
62 # PROP Use_MFC 0 | |
63 # PROP Use_Debug_Libraries 1 | |
64 # PROP Output_Dir "playsound___Win32_Debug" | |
65 # PROP Intermediate_Dir "playsound___Win32_Debug" | |
66 # PROP Ignore_Export_Lib 0 | |
67 # PROP Target_Dir "" | |
68 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c | |
69 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c | |
70 # ADD BASE RSC /l 0x409 /d "_DEBUG" | |
71 # ADD RSC /l 0x409 /d "_DEBUG" | |
72 BSC32=bscmake.exe | |
73 # ADD BASE BSC32 /nologo | |
74 # ADD BSC32 /nologo | |
75 LINK32=link.exe | |
76 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept | |
77 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_d.exe" /pdbtype:sept | |
78 | |
79 !ENDIF | |
80 | |
81 # Begin Target | |
82 | |
83 # Name "playsound - Win32 Release" | |
84 # Name "playsound - Win32 Debug" | |
85 # Begin Group "Source Files" | |
86 | |
87 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" | |
88 # Begin Source File | |
89 | |
90 SOURCE=..\playsound\playsound.c | |
91 # End Source File | |
92 # End Group | |
93 # Begin Group "Header Files" | |
94 | |
95 # PROP Default_Filter "h;hpp;hxx;hm;inl" | |
96 # End Group | |
97 # Begin Group "Resource Files" | |
98 | |
99 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" | |
100 # End Group | |
101 # End Target | |
102 # End Project |