comparison SDL_sound.h @ 11:5ff1dce70aec

Typos.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 18 Sep 2001 10:59:31 +0000
parents fd6cd0e04e6f
children 4368fdb091b1
comparison
equal deleted inserted replaced
10:cc2c32349380 11:5ff1dce70aec
33 * be found at http://www.libsdl.org/ 33 * be found at http://www.libsdl.org/
34 * 34 *
35 * Support is in place or planned for the following sound formats: 35 * Support is in place or planned for the following sound formats:
36 * - .WAV (Microsoft WAVfile RIFF data, internal.) 36 * - .WAV (Microsoft WAVfile RIFF data, internal.)
37 * - .VOC (Creative Labs' Voice format, internal.) 37 * - .VOC (Creative Labs' Voice format, internal.)
38 * - .MP3 (MPEG-1 layer 3 support, via the SMPEG library.) 38 * - .MP3 (MPEG-1 Layer 3 support, via the SMPEG library.)
39 * - .MID (MIDI music converted to Waveform data, via Timidity.) 39 * - .MID (MIDI music converted to Waveform data, via Timidity.)
40 * - .MOD (MOD files, via MikMod.) 40 * - .MOD (MOD files, via MikMod.)
41 * - .OGG (Ogg files, via Ogg Vorbis libraries.) 41 * - .OGG (Ogg files, via Ogg Vorbis libraries.)
42 * - .RAW (Raw sound data in any format, internal.) 42 * - .RAW (Raw sound data in any format, internal.)
43 * - .CDA (CD audio read into a sound buffer, internal.) 43 * - .CDA (CD audio read into a sound buffer, internal.)
207 207
208 208
209 /** 209 /**
210 * Get a list of sound formats supported by this implementation of SDL_sound. 210 * Get a list of sound formats supported by this implementation of SDL_sound.
211 * This is for informational purposes only. Note that the extension listed is 211 * This is for informational purposes only. Note that the extension listed is
212 * merely convention: if we list "MP3", you can open an MPEG Audio layer 3 212 * merely convention: if we list "MP3", you can open an MPEG-1 Layer 3 audio
213 * file with an extension of "XYZ", if you like. The file extensions are 213 * file with an extension of "XYZ", if you like. The file extensions are
214 * informational, and only required as a hint to choosing the correct 214 * informational, and only required as a hint to choosing the correct
215 * decoder, since the sound data may not be coming from a file at all, thanks 215 * decoder, since the sound data may not be coming from a file at all, thanks
216 * to the abstraction that an SDL_RWops provides. 216 * to the abstraction that an SDL_RWops provides.
217 * 217 *