Mercurial > SDL_sound_CoreAudio
comparison SDL_sound_internal.h @ 441:5b00e43ec23c
Patches to make SDL_sound more Visual C happy.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 31 Jan 2003 01:53:12 +0000 |
parents | c42ac9ee2ce4 |
children | 3e705c9180e5 50bb9a6cebfe |
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440:6d94441c854e | 441:5b00e43ec23c |
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234 void (*filters[20])(struct Sound_AudioCVT *cvt, Uint16 *format); | 234 void (*filters[20])(struct Sound_AudioCVT *cvt, Uint16 *format); |
235 int filter_index; /* Current audio conversion function */ | 235 int filter_index; /* Current audio conversion function */ |
236 } Sound_AudioCVT; | 236 } Sound_AudioCVT; |
237 #endif | 237 #endif |
238 | 238 |
239 extern SNDDECLSPEC int Sound_BuildAudioCVT(Sound_AudioCVT *cvt, | |
240 Uint16 src_format, Uint8 src_channels, Uint32 src_rate, | |
241 Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate, | |
242 Uint32 dst_size); | |
243 | |
244 extern SNDDECLSPEC int Sound_ConvertAudio(Sound_AudioCVT *cvt); | |
245 | |
246 | |
247 | |
239 typedef struct __SOUND_SAMPLEINTERNAL__ | 248 typedef struct __SOUND_SAMPLEINTERNAL__ |
240 { | 249 { |
241 Sound_Sample *next; | 250 Sound_Sample *next; |
242 Sound_Sample *prev; | 251 Sound_Sample *prev; |
243 SDL_RWops *rw; | 252 SDL_RWops *rw; |