comparison TODO @ 184:47cc2de2ae36

Changed reference to "LICENSE" file to "COPYING".
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 26 Dec 2001 10:40:25 +0000
parents bded4e43ae73
children 92eae705e0d1
comparison
equal deleted inserted replaced
183:26996236d790 184:47cc2de2ae36
15 - Rename "test" directory to "playsound". 15 - Rename "test" directory to "playsound".
16 - Have default make build playsound, and make install install it. 16 - Have default make build playsound, and make install install it.
17 - Make some of the SNDDBG() strings more uniform. 17 - Make some of the SNDDBG() strings more uniform.
18 - SMPEG only works after calling SDL_OpenAudio(). Why? 18 - SMPEG only works after calling SDL_OpenAudio(). Why?
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. 19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they
21 don't piddle over SDL errors, and vice-versa.
20 22
21 Decoders to implement: 23 Decoders to implement:
22 - .MID 24 - .MID
23 - .CDA (Does this need specific decoding? Or is a RWops needed?) 25 - .CDA (Does this need specific decoding? Or is a RWops needed?)
24 - .AU 26 - .AU