Mercurial > SDL_sound_CoreAudio
comparison TODO @ 184:47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 26 Dec 2001 10:40:25 +0000 |
parents | bded4e43ae73 |
children | 92eae705e0d1 |
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183:26996236d790 | 184:47cc2de2ae36 |
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15 - Rename "test" directory to "playsound". | 15 - Rename "test" directory to "playsound". |
16 - Have default make build playsound, and make install install it. | 16 - Have default make build playsound, and make install install it. |
17 - Make some of the SNDDBG() strings more uniform. | 17 - Make some of the SNDDBG() strings more uniform. |
18 - SMPEG only works after calling SDL_OpenAudio(). Why? | 18 - SMPEG only works after calling SDL_OpenAudio(). Why? |
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. | 19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. |
20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they | |
21 don't piddle over SDL errors, and vice-versa. | |
20 | 22 |
21 Decoders to implement: | 23 Decoders to implement: |
22 - .MID | 24 - .MID |
23 - .CDA (Does this need specific decoding? Or is a RWops needed?) | 25 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
24 - .AU | 26 - .AU |