Mercurial > SDL_sound_CoreAudio
comparison decoders/smpeg.c @ 436:45614e2c1c81
Patch to fix rewinding code by Eric Wing.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 12 Jan 2003 20:59:25 +0000 |
parents | c42ac9ee2ce4 |
children | c66080364dff 0f5888f9aef7 |
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435:63a75d588043 | 436:45614e2c1c81 |
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264 * SMPEG_rewind() really means "stop and rewind", so we may have to | 264 * SMPEG_rewind() really means "stop and rewind", so we may have to |
265 * restart it afterwards. | 265 * restart it afterwards. |
266 */ | 266 */ |
267 status = SMPEG_status(smpeg); | 267 status = SMPEG_status(smpeg); |
268 SMPEG_rewind(smpeg); | 268 SMPEG_rewind(smpeg); |
269 /* EW: I think SMPEG_play() has an independent and unrelated meaning | |
270 * to the flag, "SMPEG_PLAYING". This is why the SMPEG_play() call | |
271 * is done in the open() function even though the file is not yet | |
272 * technically playing. I believe SMPEG_play() must always be active | |
273 * because this seems to be what's causing the: | |
274 * "Can't rewind after the file has finished playing once" problem, | |
275 * because always recalling it here seems to make the problem go away. | |
276 */ | |
277 /* | |
269 if (status == SMPEG_PLAYING) | 278 if (status == SMPEG_PLAYING) |
270 SMPEG_play(smpeg); | 279 SMPEG_play(smpeg); |
280 */ | |
281 SMPEG_play(smpeg); | |
271 return(1); | 282 return(1); |
272 } /* _SMPEG_rewind */ | 283 } /* _SMPEG_rewind */ |
273 | 284 |
274 | 285 |
275 static int _SMPEG_seek(Sound_Sample *sample, Uint32 ms) | 286 static int _SMPEG_seek(Sound_Sample *sample, Uint32 ms) |