Mercurial > SDL_sound_CoreAudio
comparison TODO @ 225:3b4415a39466
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 01:53:15 +0000 |
parents | ef72f3c490e7 |
children | daa18455baf9 |
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224:1bafef18dabf | 225:3b4415a39466 |
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13 SDL...) Figure out if this can be fixed. | 13 SDL...) Figure out if this can be fixed. |
14 - in Sound_NewSample*, if a decoder is selected by file extension and | 14 - in Sound_NewSample*, if a decoder is selected by file extension and |
15 fails, it should not be tried again when going through the rest of the | 15 fails, it should not be tried again when going through the rest of the |
16 decoders. Or should we just opt to give up if the specified decoder | 16 decoders. Or should we just opt to give up if the specified decoder |
17 fails? | 17 fails? |
18 - Port to BeOS. Getting BeOS up and running is probably harder than | |
19 porting SDL_sound to it, I should think. | |
20 - Rename the "test" directory to "playsound". | 18 - Rename the "test" directory to "playsound". |
21 - Have the default "make" build playsound, and "make install" install it. | 19 - Have the default "make" build playsound, and "make install" install it. |
22 - Update the Visual C project files. | 20 - Update the Visual C project files. |
23 | 21 |
24 General stuff TODO: | 22 General stuff TODO: |
25 - Verify portability to various Unixes (BSD, etc) | 23 - Verify portability to various Unixes (BSD, etc) |
26 - Port to BeOS. | |
27 - Port to MacOS Classic. | 24 - Port to MacOS Classic. |
28 - Man pages for the API. | 25 - Man pages for the API. |
29 | 26 |
30 More immediate: | 27 More immediate: |
31 - Write a decent README. | 28 - Write a decent README. |
41 the internal linked list of currently-decoding samples to scramble. | 38 the internal linked list of currently-decoding samples to scramble. |
42 | 39 |
43 Decoders to implement: | 40 Decoders to implement: |
44 - .CDA (Does this need specific decoding? Or is a RWops needed?) | 41 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
45 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) | 42 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) |
43 - A c64 SID player? | |
46 - ...and more... | 44 - ...and more... |
47 | 45 |
48 Ongoing: | 46 Ongoing: |
49 - look for "FIXME"s in the code. | 47 - look for "FIXME"s in the code. |
50 | 48 |