Mercurial > SDL_sound_CoreAudio
comparison README @ 232:34000a50353b
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 19:04:55 +0000 |
parents | daa18455baf9 |
children | 30e21a90f3b1 |
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231:d3dc34315ac7 | 232:34000a50353b |
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1 SDL_sound. An abstract soundfile decoder. | 1 SDL_sound. An abstract soundfile decoder. |
2 | 2 |
3 Check here, until I get to write more of this README: | 3 Check here, until I get to write more of this README: |
4 http://icculus.org/SDL_sound/ | |
4 | 5 |
5 http://icculus.org/SDL_sound/ | 6 Some optional external libraries that SDL_sound can use and where to find them: |
7 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 | |
8 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ | |
9 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ | |
10 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ | |
11 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ | |
12 | |
13 These external libraries are OPTIONAL. SDL_sound will build and function | |
14 without them, but various sound file formats are not supported unless these | |
15 libraries are available. Unless explicitly disabled during initial build | |
16 configuration, SDL_sound always supports these file formats: | |
17 | |
18 Microsoft .WAV files (uncompressed and MS-ADPCM encoded). | |
19 Creative Labs .VOC files | |
20 Shorten (.SHN) files | |
21 Audio Interchange format (AIFF) files | |
22 Sun Audio (.AU) files | |
23 MIDI files | |
24 Raw waveform data | |
25 | |
26 | |
27 Building/Installing: | |
6 | 28 |
7 Unix, BeOS, MacOS X, BSD users: | 29 Unix, BeOS, MacOS X, BSD users: |
8 If you pulled from CVS, run "./bootstrap" first. | 30 If you pulled from CVS, run "./bootstrap" first. |
9 Then, run ./configure with your favorite options, "make", "make install". | 31 Then, run ./configure with your favorite options, "make", "make install". |
10 | 32 |
14 etc). This will give you Visual C++ project files and some other needed | 36 etc). This will give you Visual C++ project files and some other needed |
15 code. | 37 code. |
16 | 38 |
17 There will be a shared library and a binary called "playsound". | 39 There will be a shared library and a binary called "playsound". |
18 | 40 |
19 --ryan. (icculus@clutteredmind.org) | |
20 | 41 |
42 Reporting bugs/commenting: | |
43 There is a mailing list available. To subscribe, send a blank email to | |
44 sdlsound-subscribe@icculus.org. This is the best way to get in touch with | |
45 SDL_sound developers. | |
46 |