comparison README @ 232:34000a50353b

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Jan 2002 19:04:55 +0000
parents daa18455baf9
children 30e21a90f3b1
comparison
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231:d3dc34315ac7 232:34000a50353b
1 SDL_sound. An abstract soundfile decoder. 1 SDL_sound. An abstract soundfile decoder.
2 2
3 Check here, until I get to write more of this README: 3 Check here, until I get to write more of this README:
4 http://icculus.org/SDL_sound/
4 5
5 http://icculus.org/SDL_sound/ 6 Some optional external libraries that SDL_sound can use and where to find them:
7 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3
8 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
9 libFLAC (used to decode FLACs): http://flac.sourceforge.net/
10 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
11 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
12
13 These external libraries are OPTIONAL. SDL_sound will build and function
14 without them, but various sound file formats are not supported unless these
15 libraries are available. Unless explicitly disabled during initial build
16 configuration, SDL_sound always supports these file formats:
17
18 Microsoft .WAV files (uncompressed and MS-ADPCM encoded).
19 Creative Labs .VOC files
20 Shorten (.SHN) files
21 Audio Interchange format (AIFF) files
22 Sun Audio (.AU) files
23 MIDI files
24 Raw waveform data
25
26
27 Building/Installing:
6 28
7 Unix, BeOS, MacOS X, BSD users: 29 Unix, BeOS, MacOS X, BSD users:
8 If you pulled from CVS, run "./bootstrap" first. 30 If you pulled from CVS, run "./bootstrap" first.
9 Then, run ./configure with your favorite options, "make", "make install". 31 Then, run ./configure with your favorite options, "make", "make install".
10 32
14 etc). This will give you Visual C++ project files and some other needed 36 etc). This will give you Visual C++ project files and some other needed
15 code. 37 code.
16 38
17 There will be a shared library and a binary called "playsound". 39 There will be a shared library and a binary called "playsound".
18 40
19 --ryan. (icculus@clutteredmind.org)
20 41
42 Reporting bugs/commenting:
43 There is a mailing list available. To subscribe, send a blank email to
44 sdlsound-subscribe@icculus.org. This is the best way to get in touch with
45 SDL_sound developers.
46