comparison TODO @ 195:05bb0259cd2a

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 02 Jan 2002 01:12:03 +0000
parents 92eae705e0d1
children 2cae459bc47e
comparison
equal deleted inserted replaced
194:e2cb8bfe8051 195:05bb0259cd2a
9 More immediate: 9 More immediate:
10 - Write a decent README. 10 - Write a decent README.
11 - Handle compression and other chunks in WAV files. 11 - Handle compression and other chunks in WAV files.
12 - Handle compression and other chunks in AIFF-C files. 12 - Handle compression and other chunks in AIFF-C files.
13 - Cleanup up VOC decoder (seems messy to me). 13 - Cleanup up VOC decoder (seems messy to me).
14 - Change SMPEG's URL to point to lokigames.com.
15 - Rename "test" directory to "playsound". 14 - Rename "test" directory to "playsound".
16 - Have default make build playsound, and make install install it. 15 - Have default make build playsound, and make install install it.
17 - Make some of the SNDDBG() strings more uniform. 16 - Make some of the SNDDBG() strings more uniform.
18 - SMPEG only works after calling SDL_OpenAudio(). Why?
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. 17 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they 18 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they
21 don't piddle over SDL errors, and vice-versa. 19 don't piddle over SDL errors, and vice-versa.
22 - Run through ElectricFence, dmalloc, etc... 20 - Run through ElectricFence, dmalloc, etc...
23 21