Mercurial > SDL_sound_CoreAudio
comparison TODO @ 195:05bb0259cd2a
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 02 Jan 2002 01:12:03 +0000 |
parents | 92eae705e0d1 |
children | 2cae459bc47e |
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194:e2cb8bfe8051 | 195:05bb0259cd2a |
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9 More immediate: | 9 More immediate: |
10 - Write a decent README. | 10 - Write a decent README. |
11 - Handle compression and other chunks in WAV files. | 11 - Handle compression and other chunks in WAV files. |
12 - Handle compression and other chunks in AIFF-C files. | 12 - Handle compression and other chunks in AIFF-C files. |
13 - Cleanup up VOC decoder (seems messy to me). | 13 - Cleanup up VOC decoder (seems messy to me). |
14 - Change SMPEG's URL to point to lokigames.com. | |
15 - Rename "test" directory to "playsound". | 14 - Rename "test" directory to "playsound". |
16 - Have default make build playsound, and make install install it. | 15 - Have default make build playsound, and make install install it. |
17 - Make some of the SNDDBG() strings more uniform. | 16 - Make some of the SNDDBG() strings more uniform. |
18 - SMPEG only works after calling SDL_OpenAudio(). Why? | |
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. | 17 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. |
20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they | 18 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they |
21 don't piddle over SDL errors, and vice-versa. | 19 don't piddle over SDL errors, and vice-versa. |
22 - Run through ElectricFence, dmalloc, etc... | 20 - Run through ElectricFence, dmalloc, etc... |
23 | 21 |