Mercurial > SDL_sound_CoreAudio
annotate mixer/mixercore.c @ 591:8faf61a640f0 tip
Resynced fixes for unit conversion bugs in the Ogg Tremor decoder from SoundDecoder/ALmixer.
Ogg Vorbis uses seconds and we multiply by 1000 to convert to milliseconds. But Ogg Tremor already uses milliseconds but I was still multiplying by 1000.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Thu, 25 Oct 2012 16:34:18 -0700 |
parents | 2e8907ff98e9 |
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rev | line source |
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1 /* |
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2 * SDL_sound -- An sound processing toolkit. |
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3 * Copyright (C) 2001 Ryan C. Gordon. |
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4 * |
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5 * This library is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU Lesser General Public |
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7 * License as published by the Free Software Foundation; either |
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8 * version 2.1 of the License, or (at your option) any later version. |
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9 * |
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10 * This library is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 * Lesser General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU Lesser General Public |
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16 * License along with this library; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 /** |
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21 * This file implements the mixer itself. Largely, this is handled in the |
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22 * SDL audio callback. |
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23 * |
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24 * Documentation is in SDL_sound.h ... It's verbose, honest. :) |
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25 * |
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26 * Please see the file LICENSE.txt in the source's root directory. |
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27 * |
526
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28 * This file written by Ryan C. Gordon. (icculus@icculus.org) |
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29 */ |
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30 |
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31 #if HAVE_CONFIG_H |
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32 # include <config.h> |
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33 #endif |
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34 |
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35 #include <stdio.h> |
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36 #include <stdlib.h> |
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37 #include <string.h> |
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38 |
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39 #include "SDL.h" |
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40 #include "SDL_thread.h" |
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41 #include "SDL_sound.h" |
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42 |
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43 #define __SDL_SOUND_INTERNAL__ |
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44 #include "SDL_sound_internal.h" |
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45 |
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46 |
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47 |
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48 typedef struct S_PlayingList |
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49 { |
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50 Sound_Sample *sample; |
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51 struct S_PlayingList *next; |
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52 } PlayingList; |
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53 |
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54 static PlayingList *playlist = NULL; |
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55 |
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56 static inline void mix_predecoded(Sound_Sample *samp, |
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57 UInt32 *samp_frames_left, |
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58 float *gains) |
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59 { |
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60 Sound_SampleInternal *internal = (Sound_SampleInternal *) samp->opaque; |
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61 Uint32 sfl = *samp_frames_left; /* move to a local. */ |
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62 Uint32 max = internal->buffer_size - internal->mix_position; |
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63 float *wptr; /* write pointer */ |
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64 |
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65 /* !!! FIXME: max must be converted to sample frame count... */ |
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66 |
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67 if (max > sfl) /* we have more data than mix buffer? */ |
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68 max = sfl; |
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69 |
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70 assert(max > 0); |
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71 *samp_frames_left -= max; |
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72 |
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73 wptr = mixbuf + ((mixbufsize / sizeof (float)) - (max * MAX_CHANNELS)); |
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74 internal->mix(wptr, internal->buffer, max, gains); |
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75 } /* mix_predecoded */ |
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76 |
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77 |
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78 static void mix_playing_samples(Uint8 *stream, int len) |
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79 { |
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80 PlayingList *samples = playlist; |
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81 const int frames = len / framesize; |
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82 const Uint32 ticks = SDL_GetTicks(); /* used for calculating fade. */ |
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83 |
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84 while (samples) /* iterate linked list of playing samples... */ |
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85 { |
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86 Sound_Sample *samp = samples->sample; |
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87 Uint32 sample_frames_left = mixbuf_frames; |
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88 float gains[MAX_CHANNELS]; |
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89 |
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90 calculate_gains(samp, ticks, gains); |
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91 while (sample_frames_left) |
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92 { |
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93 mix_predecoded(samp, &sample_frames_left); |
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94 if (!decode_more(samp)) |
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95 break; |
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96 } /* while */ |
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97 |
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98 samples = samples->next; /* set up for next iteration. */ |
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99 } /* while */ |
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100 } /* mix_playing_samples */ |
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101 |
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102 |
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103 static inline void run_pre_mix(void) |
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104 { |
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105 if (premixer) |
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106 premixer(mixbuf, mixbufsize); |
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107 else /* !!! FIXME: Do memset in another thread after mix is done. */ |
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108 memset(mixbuf, '\0', mixbufsize * sizeof (float) * 2); |
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109 } /* run_pre_mix */ |
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110 |
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111 |
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112 static inline void run_post_mix(void) |
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113 { |
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114 if (postmixer) |
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115 postmixer(mixbuf, mixbufsize); |
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116 } /* run_post_mix */ |
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117 |
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118 |
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119 /* this is where it happens: the SDL audio callback. */ |
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120 static void audio_callback(void *userdata, Uint8 *stream, int len) |
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121 { |
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122 mixer_callback_running = 1; |
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123 run_pre_mix(); |
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124 mix_playing_samples(); |
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125 run_post_mix(); |
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126 mixer_callback_running = 0; |
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127 } /* audio_callback */ |
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128 |
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129 /* end of mixercore.c ... */ |
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130 |