Mercurial > SDL_sound_CoreAudio
annotate decoders/smpeg.c @ 575:e587ba9d1c87 stable-1.0
Don't force quit in signal handler, since we might double-free things.
Instead we set a flag and clean up normally.
(transplanted from 7815c90ba55221f47a042339f872207904da0f5c)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 24 Jan 2010 13:45:18 -0500 |
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1 /* |
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2 * SDL_sound -- An abstract sound format decoding API. |
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3 * Copyright (C) 2001 Ryan C. Gordon. |
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4 * |
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5 * This library is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU Lesser General Public |
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7 * License as published by the Free Software Foundation; either |
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8 * version 2.1 of the License, or (at your option) any later version. |
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9 * |
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10 * This library is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 * Lesser General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU Lesser General Public |
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16 * License along with this library; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 /* |
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21 * MPEG-1 Layer 3, or simply, "MP3", decoder for SDL_sound. |
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22 * |
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23 * This driver handles all those highly compressed songs you stole through |
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24 * Napster. :) It depends on the SMPEG library for decoding, which can |
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25 * be grabbed from: http://www.lokigames.com/development/smpeg.php3 |
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26 * |
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27 * This should also be able to extract the audio stream from an MPEG movie. |
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28 * |
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29 * There is an alternative MP3 decoder available, called "mpglib", which |
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30 * doesn't depend on external libraries (the decoder itself is part of |
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31 * SDL_sound), and may be more efficient, but less flexible than SMPEG. YMMV. |
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32 * |
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33 * Please see the file COPYING in the source's root directory. |
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34 * |
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35 * This file written by Ryan C. Gordon. (icculus@icculus.org) |
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36 */ |
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37 |
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38 #if HAVE_CONFIG_H |
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39 # include <config.h> |
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40 #endif |
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41 |
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42 #ifdef SOUND_SUPPORTS_SMPEG |
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43 |
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44 #include <stdio.h> |
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45 #include <stdlib.h> |
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46 #include <string.h> |
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47 |
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48 #include "SDL_sound.h" |
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49 |
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50 #define __SDL_SOUND_INTERNAL__ |
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51 #include "SDL_sound_internal.h" |
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52 |
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53 #include "smpeg.h" |
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54 #include "extra_rwops.h" |
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55 |
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56 |
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57 static int _SMPEG_init(void); |
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58 static void _SMPEG_quit(void); |
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59 static int _SMPEG_open(Sound_Sample *sample, const char *ext); |
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60 static void _SMPEG_close(Sound_Sample *sample); |
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61 static Uint32 _SMPEG_read(Sound_Sample *sample); |
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62 static int _SMPEG_rewind(Sound_Sample *sample); |
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63 static int _SMPEG_seek(Sound_Sample *sample, Uint32 ms); |
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64 |
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65 static const char *extensions_smpeg[] = { "MP3", "MPEG", "MPG", NULL }; |
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66 const Sound_DecoderFunctions __Sound_DecoderFunctions_SMPEG = |
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67 { |
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68 { |
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69 extensions_smpeg, |
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70 "MPEG-1 Layer 3 audio through SMPEG", |
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71 "Ryan C. Gordon <icculus@icculus.org>", |
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72 "http://icculus.org/smpeg/" |
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73 }, |
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74 |
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75 _SMPEG_init, /* init() method */ |
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76 _SMPEG_quit, /* quit() method */ |
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77 _SMPEG_open, /* open() method */ |
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78 _SMPEG_close, /* close() method */ |
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79 _SMPEG_read, /* read() method */ |
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80 _SMPEG_rewind, /* rewind() method */ |
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81 _SMPEG_seek /* seek() method */ |
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82 }; |
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83 |
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84 |
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85 static int _SMPEG_init(void) |
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86 { |
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87 return(1); /* always succeeds. */ |
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88 } /* _SMPEG_init */ |
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89 |
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90 |
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91 static void _SMPEG_quit(void) |
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92 { |
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93 /* it's a no-op. */ |
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94 } /* _SMPEG_quit */ |
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95 |
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96 |
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97 static __inline__ void output_version(void) |
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98 { |
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99 static int first_time = 1; |
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100 |
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101 if (first_time) |
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102 { |
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103 SMPEG_version v; |
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104 SMPEG_VERSION(&v); |
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105 SNDDBG(("SMPEG: Compiled against SMPEG v%d.%d.%d.\n", |
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106 v.major, v.minor, v.patch)); |
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107 first_time = 0; |
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108 } /* if */ |
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109 } /* output_version */ |
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110 |
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111 |
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112 static int _SMPEG_open(Sound_Sample *sample, const char *ext) |
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113 { |
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114 SMPEG *smpeg; |
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115 SMPEG_Info smpeg_info; |
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116 SDL_AudioSpec spec; |
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117 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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118 SDL_RWops *refCounter; |
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119 const char *err = NULL; |
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120 |
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121 output_version(); |
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122 |
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123 /* |
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124 * If I understand things correctly, MP3 files don't really have any |
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125 * magic header we can check for. The MP3 player is expected to just |
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126 * pick the first thing that looks like a valid frame and start |
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127 * playing from there. |
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128 * |
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129 * So here's what we do: If the caller insists that this is really |
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130 * MP3 we'll take his word for it. Otherwise, use the same test as |
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131 * SDL_mixer does and check if the stream starts with something that |
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132 * looks like a frame. |
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133 * |
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134 * A frame begins with 11 bits of frame sync (all bits must be set), |
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135 * followed by a two-bit MPEG Audio version ID: |
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136 * |
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137 * 00 - MPEG Version 2.5 (later extension of MPEG 2) |
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138 * 01 - reserved |
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139 * 10 - MPEG Version 2 (ISO/IEC 13818-3) |
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140 * 11 - MPEG Version 1 (ISO/IEC 11172-3) |
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141 * |
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142 * Apparently we don't handle MPEG Version 2.5. |
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143 */ |
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144 if (__Sound_strcasecmp(ext, "MP3") != 0) |
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145 { |
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146 Uint8 mp3_magic[2]; |
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147 |
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148 if (SDL_RWread(internal->rw, mp3_magic, sizeof (mp3_magic), 1) != 1) |
358
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149 BAIL_MACRO("SMPEG: Could not read MP3 magic.", 0); |
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150 |
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151 if (mp3_magic[0] != 0xFF || (mp3_magic[1] & 0xF0) != 0xF0) |
358
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152 BAIL_MACRO("SMPEG: Not an MP3 stream.", 0); |
260
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153 |
351 | 154 /* If the seek fails, we'll probably miss a frame, but oh well */ |
260
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155 SDL_RWseek(internal->rw, -sizeof (mp3_magic), SEEK_CUR); |
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156 } /* if */ |
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157 |
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158 refCounter = RWops_RWRefCounter_new(internal->rw); |
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159 if (refCounter == NULL) |
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160 { |
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161 SNDDBG(("SMPEG: Failed to create reference counting RWops.\n")); |
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162 return(0); |
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163 } /* if */ |
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164 |
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165 /* replace original RWops. This is safe. Honest. :) */ |
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166 internal->rw = refCounter; |
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167 |
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168 /* |
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169 * increment the refcount, since SMPEG will nuke the RWops if it can't |
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170 * accept the contained data... |
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171 */ |
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172 RWops_RWRefCounter_addRef(refCounter); |
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173 smpeg = SMPEG_new_rwops(refCounter, &smpeg_info, 0); |
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174 |
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175 err = SMPEG_error(smpeg); |
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176 if (err != NULL) |
260
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177 { |
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178 __Sound_SetError(err); /* make a copy before SMPEG_delete()... */ |
260
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179 SMPEG_delete(smpeg); |
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180 return(0); |
260
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181 } /* if */ |
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182 |
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183 if (!smpeg_info.has_audio) |
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184 { |
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185 SMPEG_delete(smpeg); |
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186 BAIL_MACRO("SMPEG: No audio stream found in data.", 0); |
260
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187 } /* if */ |
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188 |
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189 SNDDBG(("SMPEG: Accepting data stream.\n")); |
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190 SNDDBG(("SMPEG: has_audio == {%s}.\n", smpeg_info.has_audio ? "TRUE" : "FALSE")); |
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191 SNDDBG(("SMPEG: has_video == {%s}.\n", smpeg_info.has_video ? "TRUE" : "FALSE")); |
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192 SNDDBG(("SMPEG: width == (%d).\n", smpeg_info.width)); |
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193 SNDDBG(("SMPEG: height == (%d).\n", smpeg_info.height)); |
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194 SNDDBG(("SMPEG: current_frame == (%d).\n", smpeg_info.current_frame)); |
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195 SNDDBG(("SMPEG: current_fps == (%f).\n", smpeg_info.current_fps)); |
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196 SNDDBG(("SMPEG: audio_string == [%s].\n", smpeg_info.audio_string)); |
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197 SNDDBG(("SMPEG: audio_current_frame == (%d).\n", smpeg_info.audio_current_frame)); |
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198 SNDDBG(("SMPEG: current_offset == (%d).\n", smpeg_info.current_offset)); |
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199 SNDDBG(("SMPEG: total_size == (%d).\n", smpeg_info.total_size)); |
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200 SNDDBG(("SMPEG: current_time == (%f).\n", smpeg_info.current_time)); |
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201 SNDDBG(("SMPEG: total_time == (%f).\n", smpeg_info.total_time)); |
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202 |
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203 SMPEG_enablevideo(smpeg, 0); |
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204 SMPEG_enableaudio(smpeg, 1); |
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205 SMPEG_loop(smpeg, 0); |
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206 |
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207 SMPEG_wantedSpec(smpeg, &spec); |
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208 |
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209 /* |
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210 * One of the MP3s I tried wouldn't work unless I added this line |
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211 * to tell SMPEG that yes, it may have the spec it wants. |
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212 */ |
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213 SMPEG_actualSpec(smpeg, &spec); |
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214 sample->actual.format = spec.format; |
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215 sample->actual.rate = spec.freq; |
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216 sample->actual.channels = spec.channels; |
326 | 217 sample->flags = SOUND_SAMPLEFLAG_CANSEEK; |
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218 internal->decoder_private = smpeg; |
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219 |
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220 SMPEG_play(smpeg); |
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221 return(1); |
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222 } /* _SMPEG_open */ |
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223 |
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224 |
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225 static void _SMPEG_close(Sound_Sample *sample) |
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226 { |
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227 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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228 SMPEG_delete((SMPEG *) internal->decoder_private); |
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229 } /* _SMPEG_close */ |
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230 |
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231 |
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232 static Uint32 _SMPEG_read(Sound_Sample *sample) |
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233 { |
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234 Uint32 retval; |
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235 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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236 SMPEG *smpeg = (SMPEG *) internal->decoder_private; |
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237 |
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238 /* |
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239 * We have to clear the buffer because apparently SMPEG_playAudio() |
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240 * will mix the decoded audio with whatever's already in it. Nasty. |
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241 */ |
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242 memset(internal->buffer, '\0', internal->buffer_size); |
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243 retval = SMPEG_playAudio(smpeg, internal->buffer, internal->buffer_size); |
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244 if (retval < internal->buffer_size) |
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245 { |
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246 char *errMsg = SMPEG_error(smpeg); |
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247 if (errMsg == NULL) |
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248 sample->flags |= SOUND_SAMPLEFLAG_EOF; |
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249 else |
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250 { |
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251 __Sound_SetError(errMsg); |
260
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252 sample->flags |= SOUND_SAMPLEFLAG_ERROR; |
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253 } /* else */ |
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254 } /* if */ |
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255 |
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256 return(retval); |
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257 } /* _SMPEG_read */ |
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258 |
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259 |
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260 static int _SMPEG_rewind(Sound_Sample *sample) |
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261 { |
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262 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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263 SMPEG *smpeg = (SMPEG *) internal->decoder_private; |
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264 SMPEGstatus status; |
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265 |
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266 /* |
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267 * SMPEG_rewind() really means "stop and rewind", so we may have to |
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268 * restart it afterwards. |
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269 */ |
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270 status = SMPEG_status(smpeg); |
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271 SMPEG_rewind(smpeg); |
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272 /* EW: I think SMPEG_play() has an independent and unrelated meaning |
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273 * to the flag, "SMPEG_PLAYING". This is why the SMPEG_play() call |
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274 * is done in the open() function even though the file is not yet |
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275 * technically playing. I believe SMPEG_play() must always be active |
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276 * because this seems to be what's causing the: |
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277 * "Can't rewind after the file has finished playing once" problem, |
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278 * because always recalling it here seems to make the problem go away. |
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279 */ |
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280 /* |
260
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281 if (status == SMPEG_PLAYING) |
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282 SMPEG_play(smpeg); |
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283 */ |
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284 SMPEG_play(smpeg); |
260
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285 return(1); |
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286 } /* _SMPEG_rewind */ |
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287 |
306
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288 |
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289 static int _SMPEG_seek(Sound_Sample *sample, Uint32 ms) |
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290 { |
326 | 291 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
292 SMPEG *smpeg = (SMPEG *) internal->decoder_private; | |
293 SMPEGstatus status; | |
294 | |
295 /* | |
296 * SMPEG_rewind() really means "stop and rewind", so we may have to | |
297 * restart it afterwards. | |
298 */ | |
299 status = SMPEG_status(smpeg); | |
300 SMPEG_rewind(smpeg); | |
301 SMPEG_skip(smpeg, ((float) ms) / 1000.0); | |
302 if (status == SMPEG_PLAYING) | |
303 SMPEG_play(smpeg); | |
304 return(1); | |
306
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305 } /* _SMPEG_seek */ |
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306 |
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307 #endif /* SOUND_SUPPORTS_SMPEG */ |
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308 |
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309 /* end of smpeg.c ... */ |
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310 |